#pragma once #include "gfx/models/mesh.h" #include <array> #include <memory> #include <string> class Shader; class Texture; class ObjParser; class Location; class RailVehicleClass { public: explicit RailVehicleClass(const std::string & name); void render(const Shader &, const Location &, const std::array<Location, 2> &) const; std::array<Mesh::Ptr, 2> bogies; Mesh::Ptr bodyMesh; std::shared_ptr<Texture> texture; float wheelBase; float length; float maxSpeed; private: RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>); static float bogieOffset(ObjParser & o); static float objectLength(ObjParser & o); }; using RailVehicleClassPtr = std::shared_ptr<RailVehicleClass>;