#ifndef TERRAIN_H #define TERRAIN_H #include "collection.hpp" #include "worldobject.h" #include #include #include #include #include #include class Shader; class Texture; class Terrain : public WorldObject, public Renderable { public: Terrain(); explicit Terrain(const std::string &); void render(const Shader & shader) const override; void tick(TickDuration) override { } private: static constexpr unsigned int NUM_BUFFERS {4}; void finish(unsigned int width, unsigned int height, unsigned int resolution); Vertex & v(unsigned int width, unsigned int x, unsigned int z); Collection meshes; std::vector vertices; std::vector indices; std::shared_ptr texture; }; #endif