#ifndef TERRAIN_H #define TERRAIN_H #include "collection.hpp" #include "worldobject.h" #include <gfx/models/mesh.h> #include <gfx/models/vertex.hpp> #include <gfx/renderable.h> #include <memory> #include <string> #include <vector> class Shader; class Texture; class Terrain : public WorldObject, public Renderable { public: Terrain(); explicit Terrain(const std::string &); void render(const Shader & shader) const override; void tick(TickDuration) override { } private: static constexpr unsigned int NUM_BUFFERS {4}; void finish(unsigned int width, unsigned int height, unsigned int resolution); Vertex & v(unsigned int width, unsigned int x, unsigned int z); Collection<Mesh, false> meshes; std::vector<Vertex> vertices; std::vector<unsigned int> indices; std::shared_ptr<Texture> texture; }; #endif