#include "physical.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" #include #include #include Cache Physical::cachedMesh; Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t) : location {where}, mesh {cachedMesh.get(m)}, texture {Texture::cachedTexture.get(t)} { } void Physical::render(const Shader & shader) const { shader.setModel(location.GetModel()); texture->Bind(); mesh->Draw(); }