#include "network.h" #include #include template void NetworkOf::render(const Shader & shader) const { if constexpr (std::is_base_of_v) { shader.setModel(Location {}, Shader::Program::StaticPos); texture->Bind(); links.apply(&Renderable::render, shader); } } template void NetworkOf::joinLinks(const LinkPtr & l) const { for (const auto & ol : links.objects) { Network::joinLinks(l, ol); } }