#include "link.h" #include #include #include #include Link::Link(End a, End b, float l) : ends {{std::move(a), std::move(b)}}, length {l} { } LinkCurve::LinkCurve(glm::vec3 c, float r, Arc a) : centreBase {c}, radius {r}, arc {std::move(a)} { } bool operator<(const glm::vec3 & a, const glm::vec3 & b) { // NOLINTNEXTLINE(hicpp-use-nullptr,modernize-use-nullptr) return std::tie(a.x, a.z, a.y) < std::tie(b.x, b.z, b.y); } bool operator<(const Node & a, const Node & b) { return a.pos < b.pos; } Location LinkStraight::positionAt(float dist, unsigned char start) const { const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())}; const auto diff {es.second->pos - es.first->pos}; const auto dir {glm::normalize(diff)}; return Location {es.first->pos + vehiclePositionOffset() + dir * dist, {-vector_pitch(dir), vector_yaw(dir), 0}}; } Location LinkCurve::positionAt(float dist, unsigned char start) const { static constexpr std::array dirOffset {half_pi, -half_pi}; const auto frac {dist / length}; const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())}; const auto as {std::make_pair(arc[start], arc[1 - start])}; const auto ang {as.first + ((as.second - as.first) * frac)}; const auto relPos {!sincosf(ang) * radius}; const auto relClimb {vehiclePositionOffset() + glm::vec3 {0, -centreBase.y + es.first->pos.y + ((es.second->pos.y - es.first->pos.y) * frac), 0}}; const auto pitch {vector_pitch({0, (es.first->pos.y - es.second->pos.y) / length, 0})}; return Location {relPos + relClimb + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}}; }