#pragma once #include "collections.h" // IWYU pragma: keep IterableCollection #include "config/types.h" #include "ray.h" #include "surface.h" #include "triangle.h" #include #include #include #include #include struct GeoDataTraits : public OpenMesh::DefaultTraits { FaceAttributes(OpenMesh::Attributes::Status); EdgeAttributes(OpenMesh::Attributes::Status); VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status); HalfedgeAttributes(OpenMesh::Attributes::Status); using Point = GlobalPosition3D; using Normal = Normal3D; }; class GeoData : public OpenMesh::TriMesh_ArrayKernelT { private: GeoData(); OpenMesh::FPropHandleT surface; public: static GeoData loadFromAsciiGrid(const std::filesystem::path &); static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h); struct PointFace { // NOLINTNEXTLINE(hicpp-explicit-conversions) PointFace(const GlobalPosition2D p) : point {p} { } PointFace(const GlobalPosition2D p, FaceHandle face) : point {p}, _face {face} { } PointFace(const GlobalPosition2D p, const GeoData *); PointFace(const GlobalPosition2D p, const GeoData *, FaceHandle start); const GlobalPosition2D point; [[nodiscard]] FaceHandle face(const GeoData *) const; [[nodiscard]] FaceHandle face(const GeoData *, FaceHandle start) const; [[nodiscard]] bool isLocated() const { return _face.is_valid(); } private: mutable FaceHandle _face {}; }; template using Triangle = ::Triangle; [[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const; [[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const; [[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const; using IntersectionLocation = std::pair; using IntersectionResult = std::optional; [[nodiscard]] IntersectionResult intersectRay(const Ray &) const; [[nodiscard]] IntersectionResult intersectRay(const Ray &, FaceHandle start) const; void walk(const PointFace & from, const GlobalPosition2D to, const std::function & op) const; void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function & op) const; void boundaryWalk(const std::function &) const; void boundaryWalk(const std::function &, HalfedgeHandle start) const; void boundaryWalkUntil(const std::function &) const; void boundaryWalkUntil(const std::function &, HalfedgeHandle start) const; [[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const; struct SetHeightsOpts { static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F; static constexpr auto DEFAULT_MAX_SLOPE = 0.5F; const Surface & surface; RelativeDistance nearNodeTolerance = DEFAULT_NEAR_NODE_TOLERANACE; RelativeDistance maxSlope = DEFAULT_MAX_SLOPE; }; void setHeights(std::span triangleStrip, const SetHeightsOpts &); [[nodiscard]] auto getExtents() const { return std::tie(lowerExtent, upperExtent); } template [[nodiscard]] auto get_surface(const HandleT h) { return property(surface, h); } protected: template [[nodiscard]] Triangle triangle(FaceHandle face) const { Triangle triangle; std::ranges::transform(fv_range(face), triangle.begin(), [this](auto vertex) { return point(vertex); }); return triangle; } [[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &); [[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const; [[nodiscard]] static bool triangleOverlapsTriangle(const Triangle<2> &, const Triangle<2> &); [[nodiscard]] static bool triangleContainsTriangle(const Triangle<2> &, const Triangle<2> &); [[nodiscard]] HalfedgeHandle findBoundaryStart() const; [[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const; [[nodiscard]] RelativeDistance length(const HalfedgeHandle) const; [[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const; void updateAllVertexNormals(); template void updateAllVertexNormals(const R &); void updateVertexNormal(VertexHandle); private: GlobalPosition3D lowerExtent {}, upperExtent {}; };