#include "geoData.h" #include "gfx/image.h" #include #include #include #include #include #include #include #include #include GeoData::GeoData(Limits l, float s) : limit {std::move(l)}, size {(limit.second - limit.first) + 1}, scale {s}, nodes {[this]() { return (static_cast(size.x * size.y)); }()} { } void GeoData::generateRandom() { // We acknowledge this is terrible :) // Add hills std::mt19937 gen(std::random_device {}()); std::uniform_int_distribution<> rxpos(limit.first.x + 2, limit.second.x - 2), rypos(limit.first.y + 2, limit.second.y - 2); std::uniform_int_distribution<> rsize(10, 30); std::uniform_real_distribution rheight(1, 3); for (int h = 0; h < 500;) { const glm::ivec2 hpos {rxpos(gen), rypos(gen)}; const glm::ivec2 hsize {rsize(gen), rsize(gen)}; if (const auto lim1 = hpos - hsize; lim1.x > limit.first.x && lim1.y > limit.first.y) { if (const auto lim2 = hpos + hsize; lim2.x < limit.second.x && lim2.y < limit.second.y) { const auto height = rheight(gen); const glm::ivec2 hsizesqrd {hsize.x * hsize.x, hsize.y * hsize.y}; for (auto y = lim1.y; y < lim2.y; y += 1) { for (auto x = lim1.x; x < lim2.x; x += 1) { const auto dist {hpos - glm::ivec2 {x, y}}; const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y}; const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(y - hpos.y), sq(hsize.y))}; if (out <= 1.0F) { auto & node {nodes[at({x, y})]}; const auto m {1.F / (7.F * out - 8.F) + 1.F}; node.height += height * m; } } } h += 1; } } } } void GeoData::loadFromImages(const std::filesystem::path & fileName, float scale_) { const Image map {fileName.c_str(), STBI_grey}; size = {map.width, map.height}; limit = {{0, 0}, size - glm::uvec2 {1, 1}}; const auto points {size.x * size.y}; scale = scale_; nodes.resize(points); std::transform(map.data.data(), map.data.data() + points, nodes.begin(), [](auto d) { return Node {(d * 0.1F) - 1.5F}; }); } glm::vec3 GeoData::positionAt(const glm::vec2 wcoord) const { const auto coord {wcoord / scale}; const std::array gridCorner { {{std::floor(coord.x), std::floor(coord.y)}, {std::floor(coord.x), std::ceil(coord.y)}, {std::ceil(coord.x), std::floor(coord.y)}, {std::ceil(coord.x), std::ceil(coord.y)}}}; const auto point {transform_array(gridCorner, [this](const auto c) { return nodes[at(c)].height; })}; const glm::vec2 frac = coord - gridCorner.front(); const auto heightFloor = point[0] + ((point[2] - point[0]) * frac.x), heightCeil = point[1] + ((point[3] - point[1]) * frac.x), heightMid = heightFloor + ((heightCeil - heightFloor) * frac.y); return wcoord || heightMid; } unsigned int GeoData::at(glm::ivec2 coord) const { if (coord.x < limit.first.x || coord.x > limit.second.x || coord.y < limit.first.y || coord.y > limit.second.y) { throw std::range_error {"Coordinates outside GeoData limits"}; } const glm::uvec2 offset = coord - limit.first; return offset.x + (offset.y * size.x); } unsigned int GeoData::at(int x, int y) const { return at({x, y}); } GeoData::Limits GeoData::getLimit() const { return limit; } float GeoData::getScale() const { return scale; } glm::uvec2 GeoData::getSize() const { return size; } std::span GeoData::getNodes() const { return nodes; }