#include "geoData.h" #include "gfx/image.h" #include #include #include #include #include #include #include #include #include GeoData::GeoData(Limits l, float s) : limit {std::move(l)}, size {(limit.second - limit.first) + 1}, scale {s}, nodes {[this]() { return (static_cast(size.x * size.y)); }()} { } void GeoData::generateRandom() { // We acknowledge this is terrible :) // Add hills std::mt19937 gen(std::random_device {}()); std::uniform_int_distribution<> rxpos(limit.first.x + 2, limit.second.x - 2), rypos(limit.first.y + 2, limit.second.y - 2); std::uniform_int_distribution<> rsize(10, 30); std::uniform_real_distribution rheight(1, 3); for (int h = 0; h < 500;) { const glm::ivec2 hpos {rxpos(gen), rypos(gen)}; const glm::ivec2 hsize {rsize(gen), rsize(gen)}; if (const auto lim1 = hpos - hsize; lim1.x > limit.first.x && lim1.y > limit.first.y) { if (const auto lim2 = hpos + hsize; lim2.x < limit.second.x && lim2.y < limit.second.y) { const auto height = rheight(gen); const glm::ivec2 hsizesqrd {hsize.x * hsize.x, hsize.y * hsize.y}; for (auto y = lim1.y; y < lim2.y; y += 1) { for (auto x = lim1.x; x < lim2.x; x += 1) { const auto dist {hpos - glm::ivec2 {x, y}}; const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y}; const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(y - hpos.y), sq(hsize.y))}; if (out <= 1.0F) { auto & node {nodes[at({x, y})]}; const auto m {1.F / (7.F * out - 8.F) + 1.F}; node.height += height * m; } } } h += 1; } } } } void GeoData::loadFromImages(const std::filesystem::path & fileName, float scale_) { const Image map {fileName.c_str(), STBI_grey}; size = {map.width, map.height}; limit = {{0, 0}, size - glm::uvec2 {1, 1}}; const auto points {size.x * size.y}; scale = scale_; nodes.resize(points); std::transform(map.data.data(), map.data.data() + points, nodes.begin(), [](auto d) { return Node {(d * 0.1F) - 1.5F}; }); } GeoData::Quad GeoData::quad(glm::vec2 wcoord) const { constexpr static const std::array corners {{{0, 0}, {0, 1}, {1, 0}, {1, 1}}}; return transform_array(transform_array(corners, [coord = (wcoord / scale)](const auto c) { return glm::vec2 {std::floor(coord.x), std::floor(coord.y)} + c; }), [this](const auto c) { return (c * scale) || nodes[at(c)].height; }); } glm::vec3 GeoData::positionAt(const glm::vec2 wcoord) const { const auto point {quad(wcoord)}; const glm::vec2 frac = (wcoord - !point.front()) / scale; auto edge = [&point, &frac](auto offset) { return point[offset].z + ((point[offset + 2].z - point[offset].z) * frac.x); }; const auto heightFloor = edge(0U), heightCeil = edge(1U), heightMid = heightFloor + ((heightCeil - heightFloor) * frac.y); return wcoord || heightMid; } GeoData::RayTracer::RayTracer(glm::vec2 p0, glm::vec2 p1, float scale) : p {glm::floor(p0)}, d {glm::abs(p1 - p0)} { using Limits = std::numeric_limits; static_assert(Limits::has_infinity); static constexpr const glm::vec2 inf {Limits::infinity(), -Limits::infinity()}; auto byAxis = [this, p0, p1, scale](auto axis) { if (d[axis] == 0) { inc[axis] = 0; return inf[axis]; } else if (p1[axis] > p0[axis]) { inc[axis] = scale; return (std::floor(p0[axis]) + 1 - p0[axis]) * d[1 - axis]; } else { inc[axis] = -scale; return (p0[axis] - std::floor(p0[axis])) * d[1 - axis]; } }; error = byAxis(0); error -= byAxis(1); inc.z = scale; } glm::vec2 GeoData::RayTracer::next() { glm::vec2 cur {p}; static constexpr const glm::vec2 m {1, -1}; const int axis = (error > 0) ? 1 : 0; p[axis] += inc[axis]; error += d[1 - axis] * m[axis] * inc.z; return cur; } unsigned int GeoData::at(glm::ivec2 coord) const { if (coord.x < limit.first.x || coord.x > limit.second.x || coord.y < limit.first.y || coord.y > limit.second.y) { throw std::range_error {"Coordinates outside GeoData limits"}; } const glm::uvec2 offset = coord - limit.first; return offset.x + (offset.y * size.x); } unsigned int GeoData::at(int x, int y) const { return at({x, y}); } GeoData::Limits GeoData::getLimit() const { return limit; } float GeoData::getScale() const { return scale; } glm::uvec2 GeoData::getSize() const { return size; } std::span GeoData::getNodes() const { return nodes; }