#pragma once #include "assetFactory/assetFactory.h" #include <collection.h> #include <memory> #include <special_members.h> class WorldObject; class GeoData; class GameState { public: GameState(); ~GameState(); NO_MOVE(GameState); NO_COPY(GameState); Collection<WorldObject> world; std::shared_ptr<GeoData> geoData; AssetFactory::Assets assets; }; extern GameState * gameState;