#ifndef DISPLAY_INCLUDED_H #define DISPLAY_INCLUDED_H #include #include class Display { public: Display(int width, int height, const std::string & title); void Clear(float r, float g, float b, float a); void SwapBuffers(); virtual ~Display(); protected: private: void operator=(const Display & display) { } Display(const Display & display) { } SDL_Window * m_window; SDL_GLContext m_glContext; }; #endif