#include "display.h" #include #include Display::Display(int width, int height, const std::string & title) { SDL_Init(SDL_INIT_EVERYTHING); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); m_window = m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); m_glContext = m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window); if (glewInit() != GLEW_OK) { throw std::runtime_error {"Glew failed to initialize!"}; } glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } Display::~Display() { SDL_Quit(); } void Display::Clear(float r, float g, float b, float a) const { glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void Display::SwapBuffers() const { SDL_GL_SwapWindow(m_window); }