#include "display.h" #include #include Display::Display(int width, int height, const std::string & title) { SDL_Init(SDL_INIT_EVERYTHING); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); m_window = SDL_CreateWindow( title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); m_glContext = SDL_GL_CreateContext(m_window); GLenum res = glewInit(); if (res != GLEW_OK) { std::cerr << "Glew failed to initialize!" << std::endl; } glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } Display::~Display() { SDL_GL_DeleteContext(m_glContext); SDL_DestroyWindow(m_window); SDL_Quit(); } void Display::Clear(float r, float g, float b, float a) { glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void Display::SwapBuffers() { SDL_GL_SwapWindow(m_window); }