#include "texturePacker.h" #include "collections.h" #include #include #include #include #include #include #include TexturePacker::TexturePacker(std::span in) : inputImages {std::move(in)}, sortedIndexes {vectorOfN(inputImages.size(), size_t {})} { std::sort(sortedIndexes.rbegin(), sortedIndexes.rend(), [this](const auto a, const auto b) { return area(inputImages[a]) < area(inputImages[b]); }); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); } TexturePacker::Result TexturePacker::pack() const { return pack(minSize()); } TexturePacker::Result TexturePacker::pack(Size size) const { if (size.x > maxTextureSize || size.y > maxTextureSize) { return {}; } using Spaces = std::set; Spaces spaces {{{}, size}}; Positions result(inputImages.size()); for (const auto & idx : sortedIndexes) { const auto & image = inputImages[idx]; if (const auto spaceItr = std::find_if(spaces.begin(), spaces.end(), [image](const Space & s) { return image.x <= s.size.x && image.y <= s.size.y; }); spaceItr != spaces.end()) { auto space = *spaceItr; result[idx] = space.position; spaces.erase(spaceItr); if (space.size.x > image.x) { spaces.emplace(Position {space.position.x + image.x, space.position.y}, Size {space.size.x - image.x, image.y}); } if (space.size.y > image.y) { spaces.emplace(Position {space.position.x, space.position.y + image.y}, Size {space.size.x, space.size.y - image.y}); } } else { const auto x = pack({size.x * 2, size.y}), y = pack({size.x, size.y * 2}); if (!x.first.empty() && (y.first.empty() || area(x.second) < area(y.second))) { return x; } else if (!y.first.empty()) { return y; } return {}; } } if (GL_ARB_texture_non_power_of_two) { // Crop the size back to minimum size size = std::transform_reduce( result.begin(), result.end(), inputImages.begin(), Size {}, [](auto && max, auto && limit) { return glm::max(max, limit); }, [](auto && pos, auto && size) { return pos + size; }); } return {result, size}; } TexturePacker::Size TexturePacker::minSize() const { return std::accumulate(inputImages.begin(), inputImages.end(), Size {1}, [](Size size, const Image & i) { while (size.x < i.x) { size.x *= 2; } while (size.y < i.y) { size.y *= 2; } return size; }); } decltype(TexturePacker::Size::x) TexturePacker::area(const Size & size) { return size.x * size.y; }