#include "texturePacker.h" #include #include #include #include #include TexturePacker::TexturePacker(std::vector in) : inputImages {std::move(in)} { std::sort(inputImages.rbegin(), inputImages.rend(), [](const auto & a, const auto & b) { return area(a) < area(b); }); } TexturePacker::Result TexturePacker::pack() const { return pack(minSize()); } TexturePacker::Result TexturePacker::pack(Size size) const { using Spaces = std::set; Spaces spaces {{{}, size}}; Positions result; for (const auto & image : inputImages) { if (const auto spaceItr = std::find_if(spaces.begin(), spaces.end(), [image](const Space & s) { return image.x <= s.size.x && image.y <= s.size.y; }); spaceItr != spaces.end()) { auto space = *spaceItr; result.push_back(space.position); spaces.erase(spaceItr); if (space.size.x > image.x) { spaces.emplace(Position {space.position.x + image.x, space.position.y}, Size {space.size.x - image.x, image.y}); } if (space.size.y > image.y) { spaces.emplace(Position {space.position.x, space.position.y + image.y}, Size {space.size.x, space.size.y - image.y}); } } else { if (size.x < size.y) { return pack({size.x * 2, size.y}); } else { return pack({size.x, size.y * 2}); } } } return {result, size}; } TexturePacker::Size TexturePacker::minSize() const { return std::accumulate(inputImages.begin(), inputImages.end(), Size {1}, [](Size size, const Image & i) { while (size.x < i.x) { size.x *= 2; } while (size.y < i.y) { size.y *= 2; } return size; }); } decltype(TexturePacker::Size::x) TexturePacker::area(const Size & size) { return size.x * size.y; }