#include "shape.h" #include "gfx/models/vertex.hpp" #include "maths.h" #include "modelFactoryMesh.h" #include "shape.h" std::vector Shape::addMutatedToMesh( ModelFactoryMesh & mesh, const std::span vertices, const Mutation::Matrix & mutation) { std::vector vhs; std::transform(vertices.begin(), vertices.end(), std::back_inserter(vhs), [&mesh, &mutation](const auto & v) { const auto p = v % mutation; return mesh.add_vertex({p.x, p.y, p.z}); }); return vhs; }