#include "object.h" #include #include Object::Object(std::string i) : id {std::move(i)} { } Object::CreatedFaces Object::createMesh(ModelFactoryMesh & mesh, Scale3D levelOfDetailFactor) const { CreatedFaces faces; for (const auto & use : uses) { auto useFaces = use->createMesh(mesh, levelOfDetailFactor); std::transform(useFaces.begin(), useFaces.end(), std::inserter(faces, faces.end()), [this](auto && face) { return std::make_pair(std::format("{}:{}", id, face.first), std::move(face.second)); }); } return faces; } bool Object::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(id) && STORE_NAME_HELPER("use", uses, Persistence::Appender); }