#include "object.h" #include Object::Object(std::string i) : id {std::move(i)} { } Object::CreatedFaces Object::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const { CreatedFaces faces; for (const auto & use : uses) { auto useFaces = use->createMesh(mesh, mutation); std::transform(useFaces.begin(), useFaces.end(), std::inserter(faces, faces.end()), [this](auto && face) { return std::make_pair(id + ":" + face.first, std::move(face.second)); }); } return faces; } template struct Appender : public Persistence::SelectionT> { Appender(Container & c) : Persistence::SelectionT> {s}, container {c} { } using Persistence::SelectionT>::SelectionT; void endObject(Persistence::Stack & stk) override { container.emplace_back(s); stk.pop(); } private: std::shared_ptr s; Container & container; }; bool Object::persist(Persistence::PersistenceStore & store) { using UseAppend = Appender; return STORE_TYPE && STORE_MEMBER(id) && STORE_NAME_HELPER("use", uses, UseAppend); }