#include "lights.h" bool SpotLight::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(direction) && STORE_MEMBER(colour) && STORE_MEMBER(kq) && STORE_MEMBER(arc); } bool PointLight::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(colour) && STORE_MEMBER(kq); }