#include "faceController.h" #include "collections.hpp" #include "maths.h" #include "modelFactoryMesh.h" void FaceController::apply(ModelFactoryMesh & mesh, const StyleStack & parents, const std::string & name, Shape::CreatedFaces & faces) const { const auto controlledFacesRange = faces.equal_range(name); const std::vector controlledFaces(controlledFacesRange.first, controlledFacesRange.second); if (controlledFaces.empty()) { throw std::runtime_error("Named face(s) do not exist: " + name); } if (!type.empty()) { const auto mutation = getMatrix(); faces.erase(name); for (const auto & cf : controlledFaces) { // get face vertices const auto faceVertexRange = mesh.fv_range(cf.second); // get points const std::vector baseVertices(faceVertexRange.begin(), faceVertexRange.end()); std::vector points; std::transform( faceVertexRange.begin(), faceVertexRange.end(), std::back_inserter(points), [&mesh](auto && v) { return mesh.point(v); }); const auto vertexCount = points.size(); const auto centre = std::accumulate(points.begin(), points.end(), glm::vec3 {}) / static_cast(vertexCount); if (type == "extrude") { Shape::CreatedFaces newFaces; // mutate points std::for_each(points.begin(), points.end(), [&mutation, ¢re](auto && p) { p = centre + ((p - centre) % mutation); }); // create new vertices std::vector vertices; std::transform(points.begin(), points.end(), std::back_inserter(vertices), [&mesh](auto && p) { return mesh.add_vertex({p.x, p.y, p.z}); }); // create new faces mesh.delete_face(cf.second); for (size_t idx {}; idx < vertexCount; ++idx) { const auto next = (idx + 1) % vertexCount; newFaces.emplace("extrusion", mesh.add_face({baseVertices[idx], baseVertices[next], vertices[next], vertices[idx]})); } newFaces.emplace(name, mesh.add_face(vertices)); if (smooth) { for (const auto & [name, face] : newFaces) { mesh.property(mesh.smoothFaceProperty, face) = true; } } applyStyle(mesh, parents + this, newFaces); for (const auto & [name, faceController] : faceControllers) { faceController->apply(mesh, parents + this, name, newFaces); } faces.merge(std::move(newFaces)); } else { mesh.property(mesh.smoothFaceProperty, cf.second) = smooth; applyStyle(mesh, parents + this, cf.second); } } } else { for (const auto & cf : controlledFaces) { applyStyle(mesh, parents + this, cf.second); } } } bool FaceController::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(id) && Style::persist(store) && STORE_MEMBER(type) && STORE_MEMBER(smooth) && STORE_MEMBER(scale) && STORE_MEMBER(position) && STORE_MEMBER(rotation) && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember); }