#include "faceController.h" #include "collections.hpp" #include "maths.h" #include "modelFactoryMesh.h" void FaceController::apply(ModelFactoryMesh & mesh, const StyleStack & parents, const std::string & names, Shape::CreatedFaces & faces) const { std::stringstream nameStream {names}; std::for_each(std::istream_iterator(nameStream), std::istream_iterator {}, [&](const auto & name) { applySingle(mesh, parents, name, faces); }); } void FaceController::applySingle(ModelFactoryMesh & mesh, const StyleStack & parents, const std::string & name, Shape::CreatedFaces & faces) const { const auto getAdjacentFaceName = [&mesh](const auto & ofrange, OpenMesh::FaceHandle nf) -> std::string { const auto nfrange = mesh.ff_range(nf); if (const auto target = std::find_first_of(ofrange.begin(), ofrange.end(), nfrange.begin(), nfrange.end()); target != ofrange.end()) { return mesh.property(mesh.nameFaceProperty, *target); }; return {}; }; const auto controlledFaces {materializeRange(faces.equal_range(name))}; if (controlledFaces.empty()) { throw std::runtime_error("Named face(s) do not exist: " + name); } if (!type.empty()) { const auto mutation = getMatrix(); faces.erase(name); for (const auto & cf : controlledFaces) { // get points const auto baseVertices {materializeRange(mesh.fv_range(cf.second))}; auto points = std::accumulate(baseVertices.begin(), baseVertices.end(), std::vector {}, [&mesh](auto && out, auto && v) { out.push_back(mesh.point(v)); return std::move(out); }); const auto vertexCount = points.size(); const auto centre = mesh.calc_face_centroid(cf.second); if (type == "extrude") { Shape::CreatedFaces newFaces; // mutate points std::for_each(points.begin(), points.end(), [&mutation, ¢re](auto && p) { p = centre + ((p - centre) % mutation); }); // create new vertices std::vector vertices; std::transform(points.begin(), points.end(), std::back_inserter(vertices), [&mesh](auto && p) { return mesh.add_vertex(p); }); // create new faces const auto ofrange = materializeRange(mesh.ff_range(cf.second)); mesh.delete_face(cf.second); for (size_t idx {}; idx < vertexCount; ++idx) { const auto next = (idx + 1) % vertexCount; const auto newFace = mesh.add_face({baseVertices[idx], baseVertices[next], vertices[next], vertices[idx]}); auto & newFaceName = mesh.property(mesh.nameFaceProperty, newFace); newFaceName = getAdjacentFaceName(ofrange, newFace); newFaces.emplace(newFaceName, newFace); } newFaces.emplace(name, mesh.add_face(vertices)); if (smooth) { for (const auto & [name, face] : newFaces) { mesh.property(mesh.smoothFaceProperty, face) = true; } } applyStyle(mesh, parents + this, newFaces); for (const auto & [subFaceName, faceController] : faceControllers) { faceController->apply(mesh, parents + this, subFaceName, newFaces); } faces.merge(std::move(newFaces)); } else { mesh.property(mesh.smoothFaceProperty, cf.second) = smooth; applyStyle(mesh, parents + this, cf.second); } } } else { for (const auto & cf : controlledFaces) { applyStyle(mesh, parents + this, cf.second); } } } bool FaceController::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(id) && Style::persist(store) && STORE_MEMBER(type) && STORE_MEMBER(smooth) && Mutation::persist(store) && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember); }