#include "cylinder.h" #include "maths.h" #include "modelFactoryMesh.h" #include Cylinder::CreatedFaces Cylinder::createMesh(ModelFactoryMesh & mesh, Scale3D lodf) const { const auto P = std::max(5U, static_cast(std::round(10.F * std::max(lodf.x, lodf.y)))); const auto step = two_pi / static_cast(P); // Generate 2D circumference points std::vector circumference(P); std::generate(circumference.begin(), circumference.end(), [a = 0.F, step]() mutable { return sincos(a += step) * .5F; }); CreatedFaces surface; { // Generate bottom face vertices std::vector bottom(P); std::transform(circumference.begin(), circumference.end(), bottom.begin(), [&mesh](const auto & xy) { return mesh.add_vertex(xy || 0.F); }); surface.insert(mesh.add_namedFace("bottom", bottom)); } { // Generate top face vertices std::vector top(P); std::transform(circumference.rbegin(), circumference.rend(), top.begin(), [&mesh](const auto & xy) { return mesh.add_vertex(xy || 1.F); }); surface.insert(mesh.add_namedFace("top", top)); } { // Generate edge vertices std::vector> edge(P + 1); std::transform(circumference.begin(), circumference.end(), edge.begin(), [&mesh](const auto & xy) { return std::make_pair(mesh.add_vertex(xy || 0.F), mesh.add_vertex(xy || 1.F)); }); // Wrap around edge.back() = edge.front(); // Transform adjacent pairs of top/bottom pairs to faces for (const auto & [first, second] : edge | std::views::adjacent<2>) { const auto fh = surface.insert(mesh.add_namedFace("edge", first.first, first.second, second.second, second.first)) ->second; mesh.property(mesh.smoothFaceProperty, fh) = true; } } return surface; }