#include "cuboid.h" #include "modelFactoryMesh.h" Cuboid::CreatedFaces Cuboid::createMesh(ModelFactoryMesh & mesh, Scale3D) const { static constexpr std::array VERTICES {{ // bottom {n, n, z}, {n, y, z}, {y, y, z}, {y, n, z}, // top {y, n, o}, {y, y, o}, {n, y, o}, {n, n, o}, }}; const auto vhs = addToMesh(mesh, VERTICES); return { mesh.add_namedFace("top", vhs[4], vhs[5], vhs[6], vhs[7]), mesh.add_namedFace("bottom", vhs[0], vhs[1], vhs[2], vhs[3]), mesh.add_namedFace("right", vhs[0], vhs[7], vhs[6], vhs[1]), mesh.add_namedFace("left", vhs[2], vhs[5], vhs[4], vhs[3]), mesh.add_namedFace("front", vhs[0], vhs[3], vhs[4], vhs[7]), mesh.add_namedFace("back", vhs[2], vhs[1], vhs[6], vhs[5]), }; }