#include "cuboid.h" #include "assetFactoryConfig.h" Cuboid::CreatedFaces Cuboid::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const { static constexpr std::array VERTICES {{ // bottom {n, n, z}, {n, y, z}, {y, y, z}, {y, n, z}, // top {y, n, o}, {y, y, o}, {n, y, o}, {n, n, o}, }}; const auto vhs = addMutatedToMesh(mesh, VERTICES, mutation); return { {"top", mesh.add_face({vhs[4], vhs[5], vhs[6], vhs[7]})}, {"bottom", mesh.add_face({vhs[0], vhs[1], vhs[2], vhs[3]})}, {"left", mesh.add_face({vhs[0], vhs[7], vhs[6], vhs[1]})}, {"right", mesh.add_face({vhs[2], vhs[5], vhs[4], vhs[3]})}, {"front", mesh.add_face({vhs[0], vhs[3], vhs[4], vhs[7]})}, {"back", mesh.add_face({vhs[2], vhs[1], vhs[6], vhs[5]})}, }; }