#include "assetFactory.h" #include "collections.h" #include "cuboid.h" #include "cylinder.h" #include "filesystem.h" #include "gfx/image.h" #include "gfx/models/texture.h" #include "object.h" #include "plane.h" #include "saxParse-persistence.h" #include "texturePacker.h" #include #include AssetFactory::AssetFactory() : shapes { {"plane", std::make_shared()}, {"cuboid", std::make_shared()}, {"cylinder", std::make_shared()}, }, colours {parseX11RGB("/usr/share/X11/rgb.txt")} { } std::shared_ptr AssetFactory::loadXML(const std::filesystem::path & filename) { filesystem::FileStar file {filename.c_str(), "r"}; return Persistence::SAXParsePersistence {}.loadState>(file); } AssetFactory::Assets AssetFactory::loadAll(const std::filesystem::path & root) { return std::accumulate(std::filesystem::recursive_directory_iterator {root}, std::filesystem::recursive_directory_iterator {}, Assets {}, [](auto out, const auto & path) { if (path.path().extension() == ".xml") { out.merge(loadXML(path)->assets); } return std::move(out); }); } AssetFactory::Colours AssetFactory::parseX11RGB(const char * path) { std::ifstream rgb {path}; Colours out; while (rgb.good()) { Colour colour; std::string name; rgb >> colour.r >> colour.g >> colour.b; std::getline(rgb, name); if (rgb.good()) { normalizeColourName(name); out.emplace(std::move(name), colour / 255.F); } } return out; } void AssetFactory::normalizeColourName(std::string & name) { std::erase_if(name, ::isblank); name *= [l = std::locale {}](auto & ch) { ch = std::tolower(ch, l); }; } AssetFactory::ColourAlpha AssetFactory::parseColour(std::string_view in) const { if (in.empty()) { throw std::runtime_error("Empty colour specification"); } if (in[0] == '#') { if (in.length() > 9 || in.length() % 2 == 0) { throw std::runtime_error("Invalid hex colour specification"); } ColourAlpha out {0, 0, 0, 1}; std::generate_n(&out.r, (in.length() - 1) / 2, [in = in.substr(1)]() mutable { const auto hexpair = in.substr(0, 2); uint8_t channel = 0; std::from_chars(hexpair.begin(), hexpair.end(), channel, 16); in.remove_prefix(2); return static_cast(channel) / 255.F; }); return out; } if (auto mf = Persistence::ParseBase::getShared("assetFactory")) { if (const auto colour = mf->colours.find(in); colour != mf->colours.end()) { return {colour->second, 1}; } } throw std::runtime_error("No such asset factory colour"); } GLuint AssetFactory::getMaterialIndex(std::string_view id) const { createTexutre(); return textureFragmentPositions.at(id); } Asset::TexturePtr AssetFactory::getTexture() const { createTexutre(); return texture; } void AssetFactory::createTexutre() const { if (!textureFragments.empty() && !texture) { // * layout images std::map> images; std::transform( textureFragments.begin(), textureFragments.end(), std::inserter(images, images.end()), [](auto && tf) { return decltype(images)::value_type {tf.second.get(), tf.second->image->get()}; }); std::vector imageSizes; std::transform(images.begin(), images.end(), std::back_inserter(imageSizes), [](const auto & i) { return TexturePacker::Image {i.second->width, i.second->height}; }); const auto [layout, outSize] = TexturePacker {imageSizes}.pack(); // * create texture texture = std::make_shared(outSize.x, outSize.y, layout.size()); std::transform(images.begin(), images.end(), std::inserter(textureFragmentPositions, textureFragmentPositions.end()), [position = layout.begin(), size = imageSizes.begin(), this](const auto & i) mutable { const auto m = texture->add(*position, *size, i.second->data.data(), { .wrapU = i.first->mapmodeU, .wrapV = i.first->mapmodeV, }); position++; size++; return decltype(textureFragmentPositions)::value_type {i.first->id, m}; }); } } bool AssetFactory::persist(Persistence::PersistenceStore & store) { using MapObjects = Persistence::MapByMember>; using MapAssets = Persistence::MapByMember; using MapTextureFragments = Persistence::MapByMember; using MapAssImp = Persistence::MapByMember, &AssImp::path>; return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects) && STORE_NAME_HELPER("textureFragment", textureFragments, MapTextureFragments) && STORE_NAME_HELPER("assimp", assimps, MapAssImp) && STORE_NAME_HELPER("asset", assets, MapAssets); }