#include "assetFactory.h" #include "collections.hpp" #include "cuboid.h" #include "cylinder.h" #include "modelFactoryMesh_fwd.h" #include "object.h" #include "plane.h" #include "saxParse-persistence.h" #include AssetFactory::AssetFactory() : shapes { {"plane", std::make_shared()}, {"cuboid", std::make_shared()}, {"cylinder", std::make_shared()}, }, colours {parseX11RGB("/usr/share/X11/rgb.txt")} { } std::shared_ptr AssetFactory::loadXML(const std::filesystem::path & filename) { filesystem::FileStar file {filename.c_str(), "r"}; return Persistence::SAXParsePersistence {}.loadState>(file); } AssetFactory::Colours AssetFactory::parseX11RGB(const char * path) { filesystem::FileStar rgb {path, "r"}; Colours out; glm::u8vec3 colour; char inname[BUFSIZ]; while (fscanf(rgb, "%hhu %hhu %hhu %[^\n\r]s", &colour.r, &colour.g, &colour.b, inname) == 4) { std::string name {inname}; normalizeColourName(name); out.emplace(std::move(name), colour); } return out; } void AssetFactory::normalizeColourName(std::string & name) { std::erase_if(name, ::isblank); name *= [l = std::locale {}](auto & ch) { ch = std::tolower(ch, l); }; } bool AssetFactory::persist(Persistence::PersistenceStore & store) { using MapObjects = Persistence::MapByMember>; using MapAssets = Persistence::MapByMember; return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects) && STORE_NAME_HELPER("asset", assets, MapAssets); } bool Asset::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(name) && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender); }