From d6e99a696aa582b81018078b68f6600c8030d643 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 7 Nov 2023 02:51:42 +0000 Subject: WIP typedefing all the things - headers --- ui/builders/freeExtend.h | 2 +- ui/builders/straight.h | 4 ++-- ui/gameMainSelector.cpp | 2 +- ui/gameMainSelector.h | 3 ++- ui/manualCameraController.h | 4 ++-- ui/window.h | 2 +- 6 files changed, 9 insertions(+), 8 deletions(-) (limited to 'ui') diff --git a/ui/builders/freeExtend.h b/ui/builders/freeExtend.h index 55fe7ff..b276426 100644 --- a/ui/builders/freeExtend.h +++ b/ui/builders/freeExtend.h @@ -9,5 +9,5 @@ class BuilderFreeExtend : public EditNetwork::Builder { void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; - std::optional p1; + std::optional p1; }; diff --git a/ui/builders/straight.h b/ui/builders/straight.h index 1cde2b0..cf99a1d 100644 --- a/ui/builders/straight.h +++ b/ui/builders/straight.h @@ -9,7 +9,7 @@ class BuilderStraight : public EditNetwork::Builder { void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; - void create(Network * network, glm::vec3 p1, glm::vec3 p2) const; + void create(Network * network, Position3D p1, Position3D p2) const; - std::optional p1; + std::optional p1; }; diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 6c6935c..808e0e4 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -14,7 +14,7 @@ #include #include -GameMainSelector::GameMainSelector(const Camera * c, glm::vec2 size) : UIComponent {{{}, size}}, camera {c} { } +GameMainSelector::GameMainSelector(const Camera * c, ScreenAbsCoord size) : UIComponent {{{}, size}}, camera {c} { } constexpr glm::vec2 TargetPos {5, 45}; diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index 98cdf53..88db34b 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -1,6 +1,7 @@ #pragma once #include "SDL_events.h" +#include "config/types.h" #include "special_members.h" #include "uiComponent.h" #include "worldOverlay.h" @@ -26,7 +27,7 @@ public: virtual void render(const SceneShader &) const; }; - GameMainSelector(const Camera * c, glm::vec2 size); + GameMainSelector(const Camera * c, ScreenAbsCoord size); void render(const UIShader & shader, const Position & pos) const override; void render(const SceneShader & shader) const override; diff --git a/ui/manualCameraController.h b/ui/manualCameraController.h index d15fa76..46655bc 100644 --- a/ui/manualCameraController.h +++ b/ui/manualCameraController.h @@ -11,7 +11,7 @@ class Camera; class ManualCameraController : public CameraController, public UIComponent { public: - explicit ManualCameraController(glm::vec2 f) : UIComponent {{}}, focus {f} { } + explicit ManualCameraController(Position2D f) : UIComponent {{}}, focus {f} { } bool handleInput(const SDL_Event & e, const Position &) override; void render(const UIShader &, const Position & parentPos) const override; @@ -20,7 +20,7 @@ public: private: bool ctrl {false}, mrb {false}; - glm::vec2 focus; + Position2D focus; float direction {quarter_pi}; float dist {40}, pitch {quarter_pi}; }; diff --git a/ui/window.h b/ui/window.h index 183a65a..8f2b70b 100644 --- a/ui/window.h +++ b/ui/window.h @@ -36,7 +36,7 @@ protected: GLInitHelper(); }; - const glm::ivec2 size; + const ScreenAbsCoord size; SDL_WindowPtr m_window; SDL_GLContextPtr glContext; GLInitHelper glInithelper; -- cgit v1.2.3