From 50d6f63fb28c82a35e68914fe941b685d26f6e89 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 23 Nov 2022 19:07:18 +0000 Subject: Add rendering support for point lights --- ui/gameMainWindow.cpp | 4 ++++ ui/gameMainWindow.h | 1 + ui/sceneRenderer.cpp | 1 + ui/sceneRenderer.h | 1 + 4 files changed, 7 insertions(+) (limited to 'ui') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 0e861b4..8e7e711 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -60,3 +60,7 @@ GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) cons // default for now SceneRenderer::SceneProvider::environment(s, r); } +void +GameMainWindow::lights(const SceneShader &) const +{ +} diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 8485266..fbba0cd 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -16,4 +16,5 @@ public: private: void content(const SceneShader &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; + void lights(const SceneShader &) const override; }; diff --git a/ui/sceneRenderer.cpp b/ui/sceneRenderer.cpp index dc8e440..a97387e 100644 --- a/ui/sceneRenderer.cpp +++ b/ui/sceneRenderer.cpp @@ -79,6 +79,7 @@ SceneRenderer::render(const SceneProvider & scene) const glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, gNormal); scene.environment(shader, *this); + scene.lights(shader); // Lighting pass glBindFramebuffer(GL_FRAMEBUFFER, output); diff --git a/ui/sceneRenderer.h b/ui/sceneRenderer.h index 8b81d0c..f40b894 100644 --- a/ui/sceneRenderer.h +++ b/ui/sceneRenderer.h @@ -14,6 +14,7 @@ public: virtual ~SceneProvider() = default; virtual void content(const SceneShader &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; + virtual void lights(const SceneShader &) const = 0; }; explicit SceneRenderer(glm::ivec2 size, GLuint output); -- cgit v1.2.3