From 97d4db588bfc4254e09e4305fb0525a04748f84e Mon Sep 17 00:00:00 2001 From: Dan Goodliffe <dan@randomdan.homeip.net> Date: Sun, 7 Apr 2024 19:38:18 +0100 Subject: Stripped down water vertex and simplified shaders --- ui/gameMainWindow.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'ui') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index d71c74a..ccbcdba 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -15,7 +15,6 @@ #include <glad/gl.h> #include <glm/glm.hpp> #include <memory> -#include <utility> class GameMainToolbar : Mode<decltype(GameMainSelector::target)>, public Toolbar { public: @@ -31,7 +30,7 @@ public: GameMainWindow::GameMainWindow(size_t w, size_t h) : Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0} { - uiComponents.create<ManualCameraController>(glm::vec2 {315'000'000, 495'000'000}); + uiComponents.create<ManualCameraController>(glm::vec2 {310'727'624, 494'018'810}); auto gms = uiComponents.create<GameMainSelector>(&camera, ScreenAbsCoord {w, h}); uiComponents.create<GameMainToolbar>(gms.get()); } -- cgit v1.2.3