From 69d95f35512772fb42e04808cffabcdc82afed96 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 27 Nov 2022 12:51:11 +0000 Subject: SceneRenderer is a graphics component, not a UI one --- ui/sceneRenderer.h | 55 ------------------------------------------------------ 1 file changed, 55 deletions(-) delete mode 100644 ui/sceneRenderer.h (limited to 'ui/sceneRenderer.h') diff --git a/ui/sceneRenderer.h b/ui/sceneRenderer.h deleted file mode 100644 index f40b894..0000000 --- a/ui/sceneRenderer.h +++ /dev/null @@ -1,55 +0,0 @@ -#pragma once - -#include "gfx/gl/camera.h" -#include "gfx/gl/program.h" -#include "gfx/gl/sceneShader.h" -#include "lib/glArrays.h" -#include -#include - -class SceneRenderer { -public: - class SceneProvider { - public: - virtual ~SceneProvider() = default; - virtual void content(const SceneShader &) const = 0; - virtual void environment(const SceneShader &, const SceneRenderer &) const; - virtual void lights(const SceneShader &) const = 0; - }; - - explicit SceneRenderer(glm::ivec2 size, GLuint output); - - void render(const SceneProvider &) const; - void setAmbientLight(const glm::vec3 & colour) const; - void setDirectionalLight(const glm::vec3 & colour, const glm::vec3 & direction) const; - - Camera camera; - -private: - glm::ivec2 size; - GLuint output; - glFrameBuffer gBuffer; - glTexture gPosition, gNormal, gAlbedoSpec, gIllumination; - glRenderBuffer depth; - class DeferredLightProgram : public Program { - public: - using Program::Program; - using Program::use; - }; - class DirectionalLightProgram : public Program { - public: - DirectionalLightProgram(); - using Program::use; - - void setDirectionalLight(const glm::vec3 &, const glm::vec3 &) const; - - private: - RequiredUniformLocation directionLoc, colourLoc; - }; - - DeferredLightProgram lighting; - DirectionalLightProgram dirLight; - glVertexArray displayVAO; - glBuffer displayVBO; - SceneShader shader; -}; -- cgit v1.2.3