From 5b854f135a4bf38ce993cc567461bf204894fb44 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 13 Nov 2022 14:43:20 +0000 Subject: Pass the output framebuffer id to scene renderer --- ui/sceneRenderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'ui/sceneRenderer.cpp') diff --git a/ui/sceneRenderer.cpp b/ui/sceneRenderer.cpp index 5ef0379..9432710 100644 --- a/ui/sceneRenderer.cpp +++ b/ui/sceneRenderer.cpp @@ -10,7 +10,7 @@ static constexpr std::array displayVAOdata {{ {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, -1.0f, 1.0f, 0.0f}, }}; -SceneRenderer::SceneRenderer(glm::ivec2 size) : lighting {lightingShader_vs, lightingShader_fs} +SceneRenderer::SceneRenderer(glm::ivec2 size, GLuint o) : output {o}, lighting {lightingShader_vs, lightingShader_fs} { glBindVertexArray(displayVAO); glBindBuffer(GL_ARRAY_BUFFER, displayVBO); @@ -43,7 +43,7 @@ SceneRenderer::SceneRenderer(glm::ivec2 size) : lighting {lightingShader_vs, lig if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { throw std::runtime_error("Framebuffer not complete!"); } - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, output); } void @@ -58,7 +58,7 @@ SceneRenderer::render(std::function content) const glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); content(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, output); // Lighting pass glDisable(GL_BLEND); -- cgit v1.2.3