From 09533ab9379a675a89638132fb6831b420ebb8f4 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 16 Jan 2026 02:53:57 +0000 Subject: Add glDebugScope Wrapper for glPushDebugGroup/glPopDebugGroup which allows neatly grouping OpenGL calls in diagnostic tools. --- ui/mainApplication.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'ui/mainApplication.cpp') diff --git a/ui/mainApplication.cpp b/ui/mainApplication.cpp index 78f4fd4..bb91c21 100644 --- a/ui/mainApplication.cpp +++ b/ui/mainApplication.cpp @@ -2,6 +2,7 @@ #include "backends/imgui_impl_sdl2.h" #include "game/gamestate.h" #include "game/worldobject.h" +#include "gfx/gl/gldebug.h" void MainApplication::mainLoop() @@ -13,10 +14,13 @@ MainApplication::mainLoop() const auto t_passed = std::chrono::duration_cast(t_end - t_start); if (gameState) { + glDebugScope _ {0, "Tick all game state world objects"}; gameState->world.apply(&WorldObject::tick, t_passed); } windows.apply(&Window::tick, t_passed); - windows.apply(&Window::refresh); + if (glDebugScope _ {0, "Refresh all windows"}) { + windows.apply(&Window::refresh); + } ImGui::UpdatePlatformWindows(); ImGui::RenderPlatformWindowsDefault(); -- cgit v1.2.3