From 89b8ffa013c10db57be14fbdd59757c08c243e18 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 23 Feb 2026 17:35:48 +0000 Subject: Tidy the preFrame logic into a single function in SceneRenderer Clients now just call that one helper and SceneProvider passes in all the renderables. --- ui/gameMainWindow.h | 1 + 1 file changed, 1 insertion(+) (limited to 'ui/gameMainWindow.h') diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 71b6314..015bb2b 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -14,6 +14,7 @@ public: private: bool handleInput(const SDL_Event &) override; + void forEachRenderable(const RenderableProcessor & func) const override; void content(const SceneShader &, const Frustum &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; -- cgit v1.3