From 574d767d54edbca6d4a01e6ab876a26f7478ff5f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 14 Jan 2022 01:46:50 +0000 Subject: Process UI layers in reverse, so it's stack like --- ui/gameMainWindow.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'ui/gameMainWindow.cpp') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 3f9ce8c..b559341 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -75,6 +75,7 @@ public: else { clicked.clear(); } + return true; } } return false; @@ -88,9 +89,9 @@ private: GameMainWindow::GameMainWindow(size_t w, size_t h) : Window {w, h, "I Like Trains"}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h), 0.1F, 10000.0F} { + uiComponents.create(glm::vec2 {-1150, -1150}); uiComponents.create(&camera, glm::vec2 {w, h}); uiComponents.create(); - uiComponents.create(glm::vec2 {-1150, -1150}); shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, 0, -1})); shader.setUniform("lightColor", {.6, .6, .6}); -- cgit v1.2.3