From 64ede41ebaade64ad6705f7f55ca4a778a156481 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 2 Mar 2026 13:17:28 +0000 Subject: Wrap up some low level texture operations in glTexture class Fixes previously hard coded billboard texture size. --- ui/font.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'ui/font.cpp') diff --git a/ui/font.cpp b/ui/font.cpp index ebd29d0..d8e1257 100644 --- a/ui/font.cpp +++ b/ui/font.cpp @@ -116,12 +116,12 @@ Font::getTextureWithSpace(unsigned int adv) const return (ft.used + adv) < size.x; }); itr != fontTextures.end()) { - glBindTexture(GL_TEXTURE_2D, itr->texture); + itr->texture.bind(); return static_cast(itr - fontTextures.begin()); } auto & texture = fontTextures.emplace_back(); - glBindTexture(GL_TEXTURE_2D, texture.texture); + texture.texture.bind(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, static_cast(size.x), static_cast(size.y), 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); -- cgit v1.3