From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- ui/editNetwork.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'ui/editNetwork.cpp') diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index c4c0297..2887491 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -48,19 +48,19 @@ EditNetwork::handleInput(const SDL_Event & e, const UIComponent::Position & pare } void -EditNetwork::render(const SceneShader & shader) const +EditNetwork::render(const SceneShader & shader, const Frustum & frustum) const { if (builder) { blue.bind(); shader.absolute.use(); - builder->render(shader); + builder->render(shader, frustum); } } void -EditNetwork::Builder::render(const SceneShader & shader) const +EditNetwork::Builder::render(const SceneShader & shader, const Frustum & frustum) const { - candidateLinks.apply(&Renderable::render, shader); + candidateLinks.apply(&Renderable::render, shader, frustum); } void -- cgit v1.2.3