From 12d7acf095f885a97166ca16c6d274817ab342f7 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 8 Mar 2025 00:59:23 +0000 Subject: Current tile in frustum as we loop Chunk by surface only, render if visible in frustum --- test/Jamfile.jam | 3 ++- test/perf-terrain.cpp | 17 +++++++++++++++++ 2 files changed, 19 insertions(+), 1 deletion(-) (limited to 'test') diff --git a/test/Jamfile.jam b/test/Jamfile.jam index 8219398..bedc2ad 100644 --- a/test/Jamfile.jam +++ b/test/Jamfile.jam @@ -71,5 +71,6 @@ explicit perf-assetFactory ; explicit perf-persistence ; explicit perf-geoData ; explicit perf-instancing ; -alias perf : perf-assetFactory perf-persistence perf-geoData perf-instancing ; +explicit perf-terrain ; +alias perf : perf-assetFactory perf-persistence perf-geoData perf-instancing perf-terrain ; explicit perf ; diff --git a/test/perf-terrain.cpp b/test/perf-terrain.cpp index 81cb16c..e75f80b 100644 --- a/test/perf-terrain.cpp +++ b/test/perf-terrain.cpp @@ -1,4 +1,7 @@ #include "game/terrain.h" +#include "gfx/camera.h" +#include "gfx/frustum.h" +#include "gfx/gl/sceneShader.h" #include "testMainWindow.h" #include @@ -14,8 +17,22 @@ namespace { terrain.generateMeshes(); } } + + void + terrainRender(benchmark::State & state) + { + Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")}; + SceneShader shader; + Camera cam {terrain.getExtents().min + GlobalPosition3D {0, 0, 10000}, 45.F, 1.F, 1, 10000}; + cam.setForward(::north + ::east); + + for (auto _ : state) { + terrain.render(shader, cam); + } + } } BENCHMARK(terrainMeshgen); +BENCHMARK(terrainRender); BENCHMARK_MAIN(); -- cgit v1.2.3