From 64ede41ebaade64ad6705f7f55ca4a778a156481 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 2 Mar 2026 13:17:28 +0000 Subject: Wrap up some low level texture operations in glTexture class Fixes previously hard coded billboard texture size. --- test/testRenderOutput.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'test/testRenderOutput.cpp') diff --git a/test/testRenderOutput.cpp b/test/testRenderOutput.cpp index 2c74ceb..ae2e60d 100644 --- a/test/testRenderOutput.cpp +++ b/test/testRenderOutput.cpp @@ -6,8 +6,8 @@ TestRenderOutput::TestRenderOutput(TextureAbsCoord outputSize) : size {outputSiz { glBindFramebuffer(GL_FRAMEBUFFER, output); const auto configuregdata - = [this](const GLuint data, const GLint format, const GLenum type, const GLenum attachment) { - glBindTexture(GL_TEXTURE_2D, data); + = [this](const auto & data, const GLint format, const GLenum type, const GLenum attachment) { + data.bind(); glTexImage2D(GL_TEXTURE_2D, 0, format, size.x, size.y, 0, GL_RGBA, type, nullptr); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -- cgit v1.3