From 74b86470aec99b87a1f3545b7d3799dbf0c1e90c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 4 Mar 2023 15:26:35 +0000 Subject: RailVehicleClass now renders bogie shadows as well as body --- test/test-render.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'test/test-render.cpp') diff --git a/test/test-render.cpp b/test/test-render.cpp index 7db847d..7771760 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -29,8 +29,8 @@ class TestScene : public SceneProvider { content(const SceneShader & shader) const override { terrain.render(shader); - train.render(shader, Location {{52, 50, 2}}, {Location {}, Location {}}); - train.render(shader, Location {{52, 30, 2}}, {Location {}, Location {}}); + train.render(shader, Location {{52, 50, 2}}, {Location {{52, 56, 2}}, Location {{52, 44, 2}}}); + train.render(shader, Location {{52, 30, 2}}, {Location {{52, 36, 2}}, Location {{52, 24, 2}}}); } void lights(const SceneShader &) const override @@ -40,8 +40,8 @@ class TestScene : public SceneProvider { shadows(const ShadowMapper & shadowMapper) const override { terrain.shadows(shadowMapper); - train.shadows(shadowMapper, Location {{52, 50, 2}}); - train.shadows(shadowMapper, Location {{52, 30, 2}}); + train.shadows(shadowMapper, Location {{52, 50, 2}}, {Location {{52, 56, 2}}, Location {{52, 44, 2}}}); + train.shadows(shadowMapper, Location {{52, 30, 2}}, {Location {{52, 36, 2}}, Location {{52, 24, 2}}}); } }; -- cgit v1.2.3