From cbc94ed8572cd4ea4e22ad5437b54eea055235d9 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 17 Dec 2023 12:14:35 +0000 Subject: Use 32bit integer texture for position render data --- test/test-render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'test/test-render.cpp') diff --git a/test/test-render.cpp b/test/test-render.cpp index e2797a4..66b4d46 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -107,7 +107,7 @@ BOOST_AUTO_TEST_CASE(basic) { std::filesystem::create_directories(prefix); Texture::save(gAlbedoSpec, (prefix / "albedo.tga").c_str()); - Texture::save(gPosition, (prefix / "position.tga").c_str()); + Texture::savePosition(gPosition, (prefix / "position.tga").c_str()); Texture::saveNormal(gNormal, (prefix / "normal.tga").c_str()); Texture::save(gIllumination, (prefix / "illumination.tga").c_str()); } -- cgit v1.2.3