From 379b07fa1fb953cc175028fcb95dfbb64c392451 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 11 Dec 2022 14:22:57 +0000 Subject: Make Camera members private with accessors and helpful setters --- test/test-render.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'test/test-render.cpp') diff --git a/test/test-render.cpp b/test/test-render.cpp index d6e4094..77501ac 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -100,8 +100,7 @@ BOOST_FIXTURE_TEST_SUITE(w, TestRenderOutput); BOOST_AUTO_TEST_CASE(basic) { SceneRenderer ss {size, output}; - ss.camera.pos = {-10, -10, 60}; - ss.camera.forward = glm::normalize(glm::vec3 {1, 1, -0.5F}); + ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F})); TestScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); @@ -111,8 +110,7 @@ BOOST_AUTO_TEST_CASE(basic) BOOST_AUTO_TEST_CASE(pointlight) { SceneRenderer ss {size, output}; - ss.camera.pos = {-10, -10, 60}; - ss.camera.forward = glm::normalize(glm::vec3 {1, 1, -0.5F}); + ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F})); class PointLightScene : public TestScene { public: void -- cgit v1.2.3