From de153c133b6ca1bf836f066e8d97c52204491abc Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 3 Mar 2025 21:08:59 +0000 Subject: Pass camera into SceneProvider::content Allow for provider to perform culling. --- test/test-assetFactory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'test/test-assetFactory.cpp') diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 6036721..b717ae3 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -38,7 +38,7 @@ public: } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); objects.apply(&Renderable::render, shader); -- cgit v1.2.3