From 5e561d390dc82b08c20532de0952f428e7b14283 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 21 Feb 2023 19:34:16 +0000 Subject: Rename ModelFactory to AssetFactory --- test/test-assetFactory.cpp | 173 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 173 insertions(+) create mode 100644 test/test-assetFactory.cpp (limited to 'test/test-assetFactory.cpp') diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp new file mode 100644 index 0000000..64d6a62 --- /dev/null +++ b/test/test-assetFactory.cpp @@ -0,0 +1,173 @@ +#define BOOST_TEST_MODULE test_asset_factory + +#include "testHelpers.h" +#include "testRenderOutput.h" +#include +#include + +#include "assetFactory/assetFactory.h" +#include "assetFactory/factoryMesh.h" +#include "assetFactory/object.h" +#include "gfx/gl/sceneRenderer.h" +#include "lib/collection.hpp" +#include "lib/location.hpp" +#include "testMainWindow.h" +#include "ui/applicationBase.h" + +BOOST_GLOBAL_FIXTURE(ApplicationBase); +BOOST_GLOBAL_FIXTURE(TestMainWindow); + +const std::filesystem::path TMP {"/tmp"}; +class FactoryFixture : public TestRenderOutputSize, public SceneProvider { +public: + FactoryFixture() : sceneRenderer {size, output} { } + ~FactoryFixture() + { + glDisable(GL_DEBUG_OUTPUT); + auto outpath = (TMP / boost::unit_test::framework::current_test_case().full_name()).replace_extension(".tga"); + std::filesystem::create_directories(outpath.parent_path()); + Texture::save(outImage, size, outpath.c_str()); + } + void + content(const SceneShader & shader) const override + { + shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); + meshes.apply(&Mesh::Draw); + } + void + lights(const SceneShader & shader) const override + { + shader.pointLight.add({-3, 1, 5}, {1, 1, 1}, .1F); + } + void + environment(const SceneShader &, const SceneRenderer & sceneRenderer) const override + { + sceneRenderer.setAmbientLight({.2, .2, .2}); + sceneRenderer.setDirectionalLight({.3, .3, .3}, east + south + south + down, *this); + } + void + shadows(const ShadowMapper & mapper) const override + { + mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}}); + meshes.apply(&Mesh::Draw); + } + void + render(float dist = 10.f) + { + sceneRenderer.camera.setView({dist, dist, dist}, south + west + down); + sceneRenderer.render(*this); + } + Collection meshes; + +private: + SceneRenderer sceneRenderer; +}; + +BOOST_FIXTURE_TEST_SUITE(m, FactoryFixture); +BOOST_AUTO_TEST_CASE(brush47) +{ + AssetFactory assetFactory; + { + auto wheel = std::make_shared("wheel"); + { + auto wheelCylinder = wheel->uses.emplace_back(std::make_shared()); + wheelCylinder->type = assetFactory.shapes.at("cylinder"); + wheelCylinder->position = {0, 0, 0.571}; + wheelCylinder->scale = {1.142, 1.142, 0.07}; + wheelCylinder->rotation = {0, 0, half_pi}; + wheelCylinder->colour = "#2C3539"; + } + assetFactory.shapes.emplace(wheel->id, wheel); + } + { + auto axel = std::make_shared("axel"); + for (float x : {-1.f, 1.f}) { + auto wheel = axel->uses.emplace_back(std::make_shared()); + wheel->type = assetFactory.shapes.at("wheel"); + wheel->position = {x * 0.717f, 0, 0}; + wheel->rotation = {0, x == 1.f ? pi : 0.f, 0}; + } + assetFactory.shapes.emplace(axel->id, axel); + } + { + auto bogey = std::make_shared("bogey"); + for (float y : {-2.f, 0.f, 2.f}) { + auto axel = bogey->uses.emplace_back(std::make_shared()); + axel->type = assetFactory.shapes.at("axel"); + axel->position = {0, y, 0}; + } + assetFactory.shapes.emplace(bogey->id, bogey); + } + FactoryMesh::Collection factoryMeshes; + { + unsigned short b {0}; + for (float y : {-6.f, 6.f}) { + auto bogey = factoryMeshes.emplace_back(std::make_shared()); + bogey->id = "bogey" + std::to_string(b); + auto bogeyUse = bogey->uses.emplace_back(std::make_shared()); + bogeyUse->type = assetFactory.shapes.at("bogey"); + bogeyUse->position = {0, y, 0}; + bogeyUse->rotation = {0, b * pi, 0}; + b++; + } + } + { + auto body = factoryMeshes.emplace_back(std::make_shared()); + body->id = "body"; + body->size = {2.69f, 19.38f, 3.9f}; + { + auto bodyLower = body->uses.emplace_back(std::make_shared()); + bodyLower->type = assetFactory.shapes.at("cuboid"); + bodyLower->position = {0, 0, 1.2}; + bodyLower->scale = {2.69, 19.38, 1.5}; + bodyLower->colour = "#1111DD"; + bodyLower->faceControllers["bottom"].colour = "#2C3539"; + auto & bodyUpper = bodyLower->faceControllers["top"]; + bodyUpper.type = "extrude"; + bodyUpper.scale = {1, .95f, 1}; + bodyUpper.position = {0, 0, 1.0}; + auto & roof = bodyUpper.faceControllers["top"]; + roof.type = "extrude"; + roof.scale = {.6f, .9f, 0}; + roof.position = {0, 0, 0.2}; + roof.smooth = true; + } + { + auto batteryBox = body->uses.emplace_back(std::make_shared()); + batteryBox->type = assetFactory.shapes.at("cuboid"); + batteryBox->position = {0, 0, .2}; + batteryBox->scale = {2.6, 4.5, 1}; + batteryBox->colour = "#2C3539"; + } + } + std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects), + [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { + return factoryMesh->createMesh(); + }); + + render(20); +} +BOOST_AUTO_TEST_CASE(brush47xml) +{ + auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml"); + BOOST_REQUIRE(mf); + BOOST_REQUIRE_EQUAL(6, mf->shapes.size()); + BOOST_CHECK(mf->shapes.at("plane")); + BOOST_CHECK(mf->shapes.at("cylinder")); + BOOST_CHECK(mf->shapes.at("cuboid")); + BOOST_CHECK(mf->shapes.at("wheel")); + BOOST_CHECK(mf->shapes.at("axel")); + auto bogey = mf->shapes.at("bogey"); + BOOST_REQUIRE(bogey); + auto bogeyObj = std::dynamic_pointer_cast(bogey); + BOOST_CHECK_EQUAL(3, bogeyObj->uses.size()); + + FactoryMesh::Collection factoryMeshes; + std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects), + [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { + return factoryMesh->createMesh(); + }); + + render(20); +} +BOOST_AUTO_TEST_SUITE_END(); -- cgit v1.2.3 From df2a078c51cee464905c6fb1d1c7c4aa7873f6a1 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 22 Feb 2023 23:40:46 +0000 Subject: Implement loading asset, mesh and face definitions --- assetFactory/assetFactory.cpp | 11 ++++++- assetFactory/assetFactory.h | 18 +++++++++- assetFactory/faceController.cpp | 10 +++++- assetFactory/faceController.h | 14 ++++++-- assetFactory/factoryMesh.cpp | 7 ++++ assetFactory/factoryMesh.h | 6 +++- assetFactory/use.cpp | 5 +-- assetFactory/use.h | 2 +- res/brush47.xml | 24 ++++++++++++-- test/test-assetFactory.cpp | 73 +++++++++++++++++++++++------------------ 10 files changed, 126 insertions(+), 44 deletions(-) (limited to 'test/test-assetFactory.cpp') diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index 470eacf..564ea28 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -27,5 +27,14 @@ bool AssetFactory::persist(Persistence::PersistenceStore & store) { using MapObjects = Persistence::MapByMember>; - return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects); + using MapAssets = Persistence::MapByMember; + return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects) + && STORE_NAME_HELPER("asset", assets, MapAssets); +} + +bool +Asset::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(name) + && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender); } diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h index 5cf90dd..9d79827 100644 --- a/assetFactory/assetFactory.h +++ b/assetFactory/assetFactory.h @@ -1,17 +1,33 @@ #pragma once +#include "factoryMesh.h" #include "persistence.h" #include "shape.h" #include +#include + +class Asset : public Persistence::Persistable, public StdTypeDefs { +public: + std::string id; + std::string name; + + FactoryMesh::Collection meshes; + +private: + friend Persistence::SelectionPtrBase, true>; + bool persist(Persistence::PersistenceStore & store) override; +}; class AssetFactory : public Persistence::Persistable { public: - using Shapes = std::map>; + using Shapes = std::map>; + using Assets = std::map>; AssetFactory(); [[nodiscard]] static std::shared_ptr loadXML(const std::filesystem::path &); Shapes shapes; + Assets assets; private: friend Persistence::SelectionPtrBase, true>; diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp index 7ec7820..499f7e4 100644 --- a/assetFactory/faceController.cpp +++ b/assetFactory/faceController.cpp @@ -52,10 +52,18 @@ FaceController::apply(ModelFactoryMesh & mesh, const std::string & name, Shape:: } } for (const auto & [name, faceController] : faceControllers) { - faceController.apply(mesh, name, newFaces); + faceController->apply(mesh, name, newFaces); } faces.merge(std::move(newFaces)); } } } } + +bool +FaceController::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(colour) && STORE_MEMBER(type) && STORE_MEMBER(smooth) + && STORE_MEMBER(scale) && STORE_MEMBER(position) && STORE_MEMBER(rotation) + && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember); +} diff --git a/assetFactory/faceController.h b/assetFactory/faceController.h index 9974caf..296210d 100644 --- a/assetFactory/faceController.h +++ b/assetFactory/faceController.h @@ -2,13 +2,14 @@ #include "modelFactoryMesh_fwd.h" #include "mutation.h" +#include "persistence.h" #include "shape.h" #include #include -class FaceController : public Mutation { +class FaceController : public Mutation, public Persistence::Persistable { public: - using FaceControllers = std::map; + using FaceControllers = std::map>; void apply(ModelFactoryMesh & mesh, const std::string & name, Shape::CreatedFaces & faces) const; @@ -17,4 +18,13 @@ public: std::string type; bool smooth {false}; FaceControllers faceControllers; + +private: + friend Persistence::SelectionPtrBase, false>; + bool persist(Persistence::PersistenceStore & store) override; + std::string + getId() const override + { + return {}; + }; }; diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index baa031d..0fb72ad 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -29,3 +29,10 @@ FactoryMesh::createMesh() const } return std::make_shared(vertices, vectorOfN(vertices.size())); } + +bool +FactoryMesh::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(size) + && STORE_NAME_HELPER("use", uses, Persistence::Appender); +} diff --git a/assetFactory/factoryMesh.h b/assetFactory/factoryMesh.h index f850893..4b6d3e5 100644 --- a/assetFactory/factoryMesh.h +++ b/assetFactory/factoryMesh.h @@ -4,11 +4,15 @@ #include "stdTypeDefs.hpp" #include "use.h" -class FactoryMesh : public StdTypeDefs { +class FactoryMesh : public Persistence::Persistable, public StdTypeDefs { public: Mesh::Ptr createMesh() const; std::string id; glm::vec3 size; Use::Collection uses; + +private: + friend Persistence::SelectionPtrBase, true>; + bool persist(Persistence::PersistenceStore & store) override; }; diff --git a/assetFactory/use.cpp b/assetFactory/use.cpp index 3b574c3..1f28332 100644 --- a/assetFactory/use.cpp +++ b/assetFactory/use.cpp @@ -6,7 +6,7 @@ Use::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) cons { auto faces = type->createMesh(mesh, mutation * getMatrix()); for (const auto & [name, faceController] : faceControllers) { - faceController.apply(mesh, name, faces); + faceController->apply(mesh, name, faces); } return faces; } @@ -27,5 +27,6 @@ bool Use::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_HELPER(type, Lookup) && STORE_MEMBER(position) && STORE_MEMBER(scale) - && STORE_MEMBER(rotation); + && STORE_MEMBER(rotation) && STORE_MEMBER(colour) + && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember); } diff --git a/assetFactory/use.h b/assetFactory/use.h index 96f07f6..853af23 100644 --- a/assetFactory/use.h +++ b/assetFactory/use.h @@ -8,7 +8,7 @@ class Use : public StdTypeDefs, public Mutation, public Persistence::Persistable { public: - using FaceControllers = std::map; + using FaceControllers = std::map>; Shape::CreatedFaces createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const; diff --git a/res/brush47.xml b/res/brush47.xml index 3c6705a..9cd654f 100644 --- a/res/brush47.xml +++ b/res/brush47.xml @@ -1,15 +1,33 @@ - + - + - + + + + + + + + + + + + + + + + + + + diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 64d6a62..fd7a41d 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -90,24 +90,24 @@ BOOST_AUTO_TEST_CASE(brush47) assetFactory.shapes.emplace(axel->id, axel); } { - auto bogey = std::make_shared("bogey"); + auto bogie = std::make_shared("bogie"); for (float y : {-2.f, 0.f, 2.f}) { - auto axel = bogey->uses.emplace_back(std::make_shared()); + auto axel = bogie->uses.emplace_back(std::make_shared()); axel->type = assetFactory.shapes.at("axel"); axel->position = {0, y, 0}; } - assetFactory.shapes.emplace(bogey->id, bogey); + assetFactory.shapes.emplace(bogie->id, bogie); } FactoryMesh::Collection factoryMeshes; { unsigned short b {0}; for (float y : {-6.f, 6.f}) { - auto bogey = factoryMeshes.emplace_back(std::make_shared()); - bogey->id = "bogey" + std::to_string(b); - auto bogeyUse = bogey->uses.emplace_back(std::make_shared()); - bogeyUse->type = assetFactory.shapes.at("bogey"); - bogeyUse->position = {0, y, 0}; - bogeyUse->rotation = {0, b * pi, 0}; + auto bogie = factoryMeshes.emplace_back(std::make_shared()); + bogie->id = "bogie" + std::to_string(b); + auto bogieUse = bogie->uses.emplace_back(std::make_shared()); + bogieUse->type = assetFactory.shapes.at("bogie"); + bogieUse->position = {0, y, 0}; + bogieUse->rotation = {0, b * pi, 0}; b++; } } @@ -115,23 +115,25 @@ BOOST_AUTO_TEST_CASE(brush47) auto body = factoryMeshes.emplace_back(std::make_shared()); body->id = "body"; body->size = {2.69f, 19.38f, 3.9f}; - { - auto bodyLower = body->uses.emplace_back(std::make_shared()); - bodyLower->type = assetFactory.shapes.at("cuboid"); - bodyLower->position = {0, 0, 1.2}; - bodyLower->scale = {2.69, 19.38, 1.5}; - bodyLower->colour = "#1111DD"; - bodyLower->faceControllers["bottom"].colour = "#2C3539"; - auto & bodyUpper = bodyLower->faceControllers["top"]; - bodyUpper.type = "extrude"; - bodyUpper.scale = {1, .95f, 1}; - bodyUpper.position = {0, 0, 1.0}; - auto & roof = bodyUpper.faceControllers["top"]; - roof.type = "extrude"; - roof.scale = {.6f, .9f, 0}; - roof.position = {0, 0, 0.2}; - roof.smooth = true; - } + auto bodyLower = body->uses.emplace_back(std::make_shared()); + bodyLower->type = assetFactory.shapes.at("cuboid"); + bodyLower->position = {0, 0, 1.2}; + bodyLower->scale = {2.69, 19.38, 1.5}; + bodyLower->colour = "#1111DD"; + auto & bottom = bodyLower->faceControllers["bottom"]; + bottom = std::make_unique(); + bottom->colour = "#2C3539"; + auto & bodyUpper = bodyLower->faceControllers["top"]; + bodyUpper = std::make_unique(); + bodyUpper->type = "extrude"; + bodyUpper->scale = {1, .95f, 1}; + bodyUpper->position = {0, 0, 1.0}; + auto & roof = bodyUpper->faceControllers["top"]; + roof = std::make_unique(); + roof->type = "extrude"; + roof->scale = {.6f, .9f, 0}; + roof->position = {0, 0, 0.2}; + roof->smooth = true; { auto batteryBox = body->uses.emplace_back(std::make_shared()); batteryBox->type = assetFactory.shapes.at("cuboid"); @@ -157,13 +159,20 @@ BOOST_AUTO_TEST_CASE(brush47xml) BOOST_CHECK(mf->shapes.at("cuboid")); BOOST_CHECK(mf->shapes.at("wheel")); BOOST_CHECK(mf->shapes.at("axel")); - auto bogey = mf->shapes.at("bogey"); - BOOST_REQUIRE(bogey); - auto bogeyObj = std::dynamic_pointer_cast(bogey); - BOOST_CHECK_EQUAL(3, bogeyObj->uses.size()); + auto bogie = mf->shapes.at("bogie"); + BOOST_REQUIRE(bogie); + auto bogieObj = std::dynamic_pointer_cast(bogie); + BOOST_CHECK_EQUAL(3, bogieObj->uses.size()); + BOOST_CHECK_EQUAL(1, mf->assets.size()); + auto brush47 = mf->assets.at("brush-47"); + BOOST_REQUIRE(brush47); + BOOST_CHECK_EQUAL(3, brush47->meshes.size()); + auto body = brush47->meshes.at(0); + BOOST_REQUIRE(body); + BOOST_CHECK_EQUAL("body", body->id); + BOOST_CHECK_EQUAL(2, body->uses.size()); - FactoryMesh::Collection factoryMeshes; - std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects), + std::transform(brush47->meshes.begin(), brush47->meshes.end(), std::back_inserter(meshes.objects), [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { return factoryMesh->createMesh(); }); -- cgit v1.2.3 From b7b9eb7bb9deb6704f276fb3b8fd67ba370caf3e Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 27 Feb 2023 19:38:14 +0000 Subject: Load the X11 RGB colour definitions into a map --- assetFactory/assetFactory.cpp | 28 +++++++++++++++++++++++++++- assetFactory/assetFactory.h | 6 ++++++ test/fixtures/rgb.txt | 20 ++++++++++++++++++++ test/test-assetFactory.cpp | 30 ++++++++++++++++++++++++++++++ 4 files changed, 83 insertions(+), 1 deletion(-) create mode 100644 test/fixtures/rgb.txt (limited to 'test/test-assetFactory.cpp') diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index 564ea28..016f29e 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -1,4 +1,5 @@ #include "assetFactory.h" +#include "collections.hpp" #include "cuboid.h" #include "cylinder.h" #include "modelFactoryMesh_fwd.h" @@ -12,7 +13,8 @@ AssetFactory::AssetFactory() : {"plane", std::make_shared()}, {"cuboid", std::make_shared()}, {"cylinder", std::make_shared()}, - } + }, + colours {parseX11RGB("/usr/share/X11/rgb.txt")} { } @@ -23,6 +25,30 @@ AssetFactory::loadXML(const std::filesystem::path & filename) return Persistence::SAXParsePersistence {}.loadState>(file); } +AssetFactory::Colours +AssetFactory::parseX11RGB(const char * path) +{ + filesystem::FileStar rgb {path, "r"}; + Colours out; + glm::u8vec3 colour; + char inname[BUFSIZ]; + while (fscanf(rgb, "%hhu %hhu %hhu %[^\n\r]s", &colour.r, &colour.g, &colour.b, inname) == 4) { + std::string name {inname}; + normalizeColourName(name); + out.emplace(std::move(name), colour); + } + return out; +} + +void +AssetFactory::normalizeColourName(std::string & name) +{ + std::erase_if(name, ::isblank); + name *= [l = std::locale {}](auto & ch) { + ch = std::tolower(ch, l); + }; +} + bool AssetFactory::persist(Persistence::PersistenceStore & store) { diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h index 9d79827..a68b460 100644 --- a/assetFactory/assetFactory.h +++ b/assetFactory/assetFactory.h @@ -22,12 +22,18 @@ class AssetFactory : public Persistence::Persistable { public: using Shapes = std::map>; using Assets = std::map>; + using Colour = glm::u8vec3; + using Colours = std::map>; AssetFactory(); [[nodiscard]] static std::shared_ptr loadXML(const std::filesystem::path &); Shapes shapes; Assets assets; + Colours colours; + + static Colours parseX11RGB(const char * rgbtxtpath); + static void normalizeColourName(std::string &); private: friend Persistence::SelectionPtrBase, true>; diff --git a/test/fixtures/rgb.txt b/test/fixtures/rgb.txt new file mode 100644 index 0000000..2fab7af --- /dev/null +++ b/test/fixtures/rgb.txt @@ -0,0 +1,20 @@ +127 255 0 chartreuse1 +190 190 190 x11 gray +169 169 169 DarkGrey + 0 255 255 cyan +173 173 173 gray68 +202 225 255 LightSteelBlue1 + 72 209 204 medium turquoise +224 238 224 honeydew2 +238 197 145 burlywood2 +205 133 63 peru + 28 28 28 gray11 + 83 134 139 CadetBlue4 +139 76 57 salmon4 +238 232 170 pale goldenrod +112 128 144 slate grey +255 255 0 yellow1 +159 121 238 MediumPurple2 +190 190 190 gray + 66 66 66 grey26 +0 0 139 DarkBlue diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index fd7a41d..89f6bf0 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -11,6 +11,7 @@ #include "gfx/gl/sceneRenderer.h" #include "lib/collection.hpp" #include "lib/location.hpp" +#include "lib/stream_support.hpp" #include "testMainWindow.h" #include "ui/applicationBase.h" @@ -180,3 +181,32 @@ BOOST_AUTO_TEST_CASE(brush47xml) render(20); } BOOST_AUTO_TEST_SUITE_END(); + +template using InOut = std::tuple; +BOOST_DATA_TEST_CASE(normalizeColourName, + boost::unit_test::data::make>({ + {"", ""}, + {"black", "black"}, + {" black ", "black"}, + {" b l a c k ", "black"}, + {" B L A c k ", "black"}, + {"BLAck ", "black"}, + {"BLACK ", "black"}, + {"BlAck ", "black"}, + {"Bl Ack ", "black"}, + }), + in_, exp) +{ + auto in {in_}; + BOOST_CHECK_NO_THROW(AssetFactory::normalizeColourName(in)); + BOOST_CHECK_EQUAL(in, exp); +} + +BOOST_AUTO_TEST_CASE(parseX11RGB) +{ + const auto parsedColours = AssetFactory::parseX11RGB(FIXTURESDIR "rgb.txt"); + BOOST_REQUIRE_EQUAL(parsedColours.size(), 20); + BOOST_CHECK_EQUAL(parsedColours.at("cyan"), AssetFactory::Colour(0, 255, 255)); + BOOST_CHECK_EQUAL(parsedColours.at("slategrey"), AssetFactory::Colour(112, 128, 144)); + BOOST_CHECK_EQUAL(parsedColours.at("lightsteelblue1"), AssetFactory::Colour(202, 225, 255)); +} -- cgit v1.2.3 From 98df33e0a52e086b68df2a62ce2f41cc6b67db63 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 2 Mar 2023 18:18:38 +0000 Subject: Parse colour values as they're read --- assetFactory/assetFactory.cpp | 32 ++++++++++++++++-- assetFactory/assetFactory.h | 4 ++- assetFactory/modelFactoryMesh.h | 3 +- assetFactory/style.cpp | 72 ++++++++++++++--------------------------- assetFactory/style.h | 18 +++++++++-- assetFactory/use.cpp | 3 +- test/test-assetFactory.cpp | 14 ++++---- 7 files changed, 83 insertions(+), 63 deletions(-) (limited to 'test/test-assetFactory.cpp') diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index 016f29e..70f5337 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -30,12 +30,12 @@ AssetFactory::parseX11RGB(const char * path) { filesystem::FileStar rgb {path, "r"}; Colours out; - glm::u8vec3 colour; + Colour colour; char inname[BUFSIZ]; - while (fscanf(rgb, "%hhu %hhu %hhu %[^\n\r]s", &colour.r, &colour.g, &colour.b, inname) == 4) { + while (fscanf(rgb, "%f %f %f %[^\n\r]s", &colour.r, &colour.g, &colour.b, inname) == 4) { std::string name {inname}; normalizeColourName(name); - out.emplace(std::move(name), colour); + out.emplace(std::move(name), colour / 255.f); } return out; } @@ -49,6 +49,32 @@ AssetFactory::normalizeColourName(std::string & name) }; } +AssetFactory::ColourAlpha +AssetFactory::parseColour(std::string_view in) const +{ + if (in.empty()) { + throw std::runtime_error("Empty colour specification"); + } + if (in[0] == '#') { + if (in.length() > 9 || in.length() % 2 == 0) { + throw std::runtime_error("Invalid hex colour specification"); + } + ColourAlpha out {0, 0, 0, 1}; + std::generate_n(&out.r, (in.length() - 1) / 2, [in = in.data() + 1]() mutable { + uint8_t channel; + std::from_chars(in, in + 2, channel, 16); + in += 2; + return static_cast(channel) / 255.f; + }); + return out; + } + if (auto mf = std::dynamic_pointer_cast(Persistence::sharedObjects.at("assetFactory"))) { + if (const auto colour = mf->colours.find(in); colour != mf->colours.end()) { + return {colour->second, 1}; + } + } + throw std::runtime_error("No such asset factory colour"); +} bool AssetFactory::persist(Persistence::PersistenceStore & store) { diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h index 42082eb..2bd576b 100644 --- a/assetFactory/assetFactory.h +++ b/assetFactory/assetFactory.h @@ -22,11 +22,13 @@ class AssetFactory : public Persistence::Persistable { public: using Shapes = std::map>; using Assets = std::map>; - using Colour = glm::u8vec3; + using Colour = glm::vec3; + using ColourAlpha = glm::vec4; using Colours = std::map>; AssetFactory(); [[nodiscard]] static std::shared_ptr loadXML(const std::filesystem::path &); + [[nodiscard]] ColourAlpha parseColour(std::string_view) const; Shapes shapes; Assets assets; diff --git a/assetFactory/modelFactoryMesh.h b/assetFactory/modelFactoryMesh.h index b4f5254..258913b 100644 --- a/assetFactory/modelFactoryMesh.h +++ b/assetFactory/modelFactoryMesh.h @@ -5,6 +5,7 @@ #include #include #include +#include namespace OpenMesh { template struct glmvec : public VectorT { @@ -25,7 +26,7 @@ struct ModelFactoryTraits : public OpenMesh::DefaultTraits { VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status); using Point = OpenMesh::glmvec; using Normal = OpenMesh::glmvec; - using Color = OpenMesh::glmvec; + using Color = glm::vec4; }; struct ModelFactoryMesh : public OpenMesh::PolyMesh_ArrayKernelT { diff --git a/assetFactory/style.cpp b/assetFactory/style.cpp index d2977a7..b2a2cf7 100644 --- a/assetFactory/style.cpp +++ b/assetFactory/style.cpp @@ -1,41 +1,16 @@ #include "style.h" #include "assetFactory.h" -ModelFactoryMesh::Color -Style::parseColour(const std::string_view & in) -{ - if (in.empty()) { - throw std::runtime_error("Empty colour specification"); - } - if (in[0] == '#') { - if (in.length() > 9 || in.length() % 2 == 0) { - throw std::runtime_error("Invalid hex colour specification"); - } - ModelFactoryMesh::Color out {0, 0, 0, 1}; - std::generate_n(out.begin(), (in.length() - 1) / 2, [in = in.data() + 1]() mutable { - uint8_t channel; - std::from_chars(in, in + 2, channel, 16); - in += 2; - return static_cast(channel) / 256.F; - }); - return out; - } - if (auto mf = std::dynamic_pointer_cast(Persistence::sharedObjects.at("assetFactory"))) { - if (const auto colour = mf->colours.find(in); colour != mf->colours.end()) { - const auto out = glm::vec3 {colour->second} / 256.F; - return {out.r, out.g, out.b, 1.f}; - } - } - throw std::runtime_error("No such asset factory colour"); -} - void Style::applyStyle(ModelFactoryMesh & mesh, const StyleStack & parents, const Shape::CreatedFaces & faces) const { - if (const auto effectiveColour = getProperty(parents, &Style::colour); !effectiveColour.empty()) { - const auto parsedColour = parseColour(effectiveColour); + if (const auto effectiveColour = getProperty(parents, &Style::colour, + [](auto && style) { + return style->colour.a > 0; + }); + effectiveColour.has_value()) { for (const auto & face : faces) { - mesh.set_color(face.second, parsedColour); + mesh.set_color(face.second, effectiveColour->get()); } } } @@ -43,27 +18,30 @@ Style::applyStyle(ModelFactoryMesh & mesh, const StyleStack & parents, const Sha void Style::applyStyle(ModelFactoryMesh & mesh, const StyleStack & parents, const ModelFactoryMesh::FaceHandle & face) const { - if (const auto effectiveColour = getProperty(parents, &Style::colour); !effectiveColour.empty()) { - const auto parsedColour = parseColour(effectiveColour); - mesh.set_color(face, parsedColour); - } -} - -std::string_view -Style::getProperty(const StyleStack & parents, std::string Style::*member) -{ - if (const auto itr = std::find_if(parents.rbegin(), parents.rend(), - [&member](auto && s) { - return !(s->*member).empty(); + if (const auto effectiveColour = getProperty(parents, &Style::colour, + [](auto && style) { + return style->colour.a > 0; }); - itr != parents.rend()) { - return (*itr)->*member; + effectiveColour.has_value()) { + mesh.set_color(face, effectiveColour->get()); } - return {}; } bool Style::persist(Persistence::PersistenceStore & store) { - return STORE_MEMBER(colour); + struct ColourParser : public Persistence::SelectionV { + using Persistence::SelectionV::SelectionV; + using Persistence::SelectionV::setValue; + void + setValue(std::string && str) override + { + if (auto mf + = std::dynamic_pointer_cast(Persistence::sharedObjects.at("assetFactory"))) { + v = mf->parseColour(str); + } + } + }; + + return STORE_HELPER(colour, ColourParser); } diff --git a/assetFactory/style.h b/assetFactory/style.h index 0c7ad5a..e8fd012 100644 --- a/assetFactory/style.h +++ b/assetFactory/style.h @@ -3,19 +3,31 @@ #include "modelFactoryMesh.h" #include "persistence.h" #include "shape.h" +#include #include +#include class Style { public: using StyleStack = std::vector; + using Colour = glm::vec3; + using ColourAlpha = glm::vec4; - static ModelFactoryMesh::Color parseColour(const std::string_view &); void applyStyle(ModelFactoryMesh &, const StyleStack & parents, const Shape::CreatedFaces &) const; void applyStyle(ModelFactoryMesh &, const StyleStack & parents, const ModelFactoryMesh::FaceHandle &) const; - static std::string_view getProperty(const StyleStack & parents, std::string Style::*member); + template + static std::optional> + getProperty(const StyleStack & parents, T Style::*member, auto && test) + { + if (const auto itr = std::find_if(parents.rbegin(), parents.rend(), std::forward(test)); + itr != parents.rend()) { + return (*itr)->*member; + } + return {}; + } - std::string colour; + ColourAlpha colour {}; protected: bool persist(Persistence::PersistenceStore & store); diff --git a/assetFactory/use.cpp b/assetFactory/use.cpp index a6fac5c..53fc9b9 100644 --- a/assetFactory/use.cpp +++ b/assetFactory/use.cpp @@ -18,7 +18,8 @@ struct Lookup : public Persistence::SelectionV { void setValue(std::string && str) override { - if (auto mf = std::dynamic_pointer_cast(Persistence::sharedObjects.at("assetFactory"))) { + if (auto mf = std::dynamic_pointer_cast( + Persistence::sharedObjects.at("assetFactory"))) { v = mf->shapes.at(str); } } diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 89f6bf0..8feb831 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -76,7 +76,7 @@ BOOST_AUTO_TEST_CASE(brush47) wheelCylinder->position = {0, 0, 0.571}; wheelCylinder->scale = {1.142, 1.142, 0.07}; wheelCylinder->rotation = {0, 0, half_pi}; - wheelCylinder->colour = "#2C3539"; + wheelCylinder->colour = assetFactory.parseColour("#2C3539"); } assetFactory.shapes.emplace(wheel->id, wheel); } @@ -120,10 +120,10 @@ BOOST_AUTO_TEST_CASE(brush47) bodyLower->type = assetFactory.shapes.at("cuboid"); bodyLower->position = {0, 0, 1.2}; bodyLower->scale = {2.69, 19.38, 1.5}; - bodyLower->colour = "#1111DD"; + bodyLower->colour = assetFactory.parseColour("#1111DD"); auto & bottom = bodyLower->faceControllers["bottom"]; bottom = std::make_unique(); - bottom->colour = "#2C3539"; + bottom->colour = assetFactory.parseColour("#2C3539"); auto & bodyUpper = bodyLower->faceControllers["top"]; bodyUpper = std::make_unique(); bodyUpper->type = "extrude"; @@ -140,7 +140,7 @@ BOOST_AUTO_TEST_CASE(brush47) batteryBox->type = assetFactory.shapes.at("cuboid"); batteryBox->position = {0, 0, .2}; batteryBox->scale = {2.6, 4.5, 1}; - batteryBox->colour = "#2C3539"; + batteryBox->colour = assetFactory.parseColour("#2C3539"); } } std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects), @@ -206,7 +206,7 @@ BOOST_AUTO_TEST_CASE(parseX11RGB) { const auto parsedColours = AssetFactory::parseX11RGB(FIXTURESDIR "rgb.txt"); BOOST_REQUIRE_EQUAL(parsedColours.size(), 20); - BOOST_CHECK_EQUAL(parsedColours.at("cyan"), AssetFactory::Colour(0, 255, 255)); - BOOST_CHECK_EQUAL(parsedColours.at("slategrey"), AssetFactory::Colour(112, 128, 144)); - BOOST_CHECK_EQUAL(parsedColours.at("lightsteelblue1"), AssetFactory::Colour(202, 225, 255)); + BOOST_CHECK_CLOSE_VEC(parsedColours.at("cyan"), AssetFactory::Colour(0, 1, 1)); + BOOST_CHECK_CLOSE_VEC(parsedColours.at("slategrey"), AssetFactory::Colour(0.44F, 0.5, 0.56F)); + BOOST_CHECK_CLOSE_VEC(parsedColours.at("lightsteelblue1"), AssetFactory::Colour(0.79, 0.88, 1)); } -- cgit v1.2.3 From 54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 4 Mar 2023 14:27:23 +0000 Subject: Support and load factory asset directly into a RailVehicleClass instance --- assetFactory/asset.cpp | 3 +-- assetFactory/asset.h | 2 -- game/vehicles/railVehicleClass.cpp | 9 +++++++++ game/vehicles/railVehicleClass.h | 8 +++++++- res/brush47.xml | 14 +++++++------- test/test-assetFactory.cpp | 18 +++++++++--------- 6 files changed, 33 insertions(+), 21 deletions(-) (limited to 'test/test-assetFactory.cpp') diff --git a/assetFactory/asset.cpp b/assetFactory/asset.cpp index 659a950..3ab2f1c 100644 --- a/assetFactory/asset.cpp +++ b/assetFactory/asset.cpp @@ -3,8 +3,7 @@ bool Asset::persist(Persistence::PersistenceStore & store) { - return STORE_MEMBER(id) && STORE_MEMBER(name) - && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender); + return STORE_MEMBER(id) && STORE_MEMBER(name); } Asset::MeshConstruct::MeshConstruct(Mesh::Ptr & m) : diff --git a/assetFactory/asset.h b/assetFactory/asset.h index 8dd1ecb..e3318e4 100644 --- a/assetFactory/asset.h +++ b/assetFactory/asset.h @@ -9,8 +9,6 @@ public: std::string id; std::string name; - FactoryMesh::Collection meshes; - protected: struct MeshConstruct : public Persistence::SelectionPtrBase { using Persistence::SelectionPtrBase::setValue; diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index dff1416..7052396 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -39,6 +39,15 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr o, std::shared_ptr bogies[1] = m.at("Bogie2"); } +RailVehicleClass::RailVehicleClass() { } + +bool +RailVehicleClass::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(maxSpeed) && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct) + && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store); +} + void RailVehicleClass::render( const SceneShader & shader, const Location & location, const std::array & bl) const diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index bd74ab9..c50dacc 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,5 +1,6 @@ #pragma once +#include "assetFactory/asset.h" #include "gfx/models/mesh.h" #include #include @@ -11,9 +12,10 @@ class Texture; class ObjParser; class Location; -class RailVehicleClass { +class RailVehicleClass : public Asset { public: explicit RailVehicleClass(const std::string & name); + RailVehicleClass(); void render(const SceneShader &, const Location &, const std::array &) const; void shadows(const ShadowMapper &, const Location &) const; @@ -25,6 +27,10 @@ public: float length; float maxSpeed; +protected: + friend Persistence::SelectionPtrBase>; + bool persist(Persistence::PersistenceStore & store) override; + private: RailVehicleClass(std::unique_ptr obj, std::shared_ptr); static float bogieOffset(ObjParser & o); diff --git a/res/brush47.xml b/res/brush47.xml index 477610c..796641a 100644 --- a/res/brush47.xml +++ b/res/brush47.xml @@ -12,8 +12,8 @@ - - + + @@ -25,12 +25,12 @@ - - + + - - + + - + diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 8feb831..9930714 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -8,6 +8,7 @@ #include "assetFactory/assetFactory.h" #include "assetFactory/factoryMesh.h" #include "assetFactory/object.h" +#include "game/vehicles/railVehicleClass.h" #include "gfx/gl/sceneRenderer.h" #include "lib/collection.hpp" #include "lib/location.hpp" @@ -167,16 +168,15 @@ BOOST_AUTO_TEST_CASE(brush47xml) BOOST_CHECK_EQUAL(1, mf->assets.size()); auto brush47 = mf->assets.at("brush-47"); BOOST_REQUIRE(brush47); - BOOST_CHECK_EQUAL(3, brush47->meshes.size()); - auto body = brush47->meshes.at(0); - BOOST_REQUIRE(body); - BOOST_CHECK_EQUAL("body", body->id); - BOOST_CHECK_EQUAL(2, body->uses.size()); + auto brush47rvc = std::dynamic_pointer_cast(brush47); + BOOST_REQUIRE(brush47rvc); + BOOST_REQUIRE(brush47rvc->bodyMesh); + BOOST_REQUIRE(brush47rvc->bogies.front()); + BOOST_REQUIRE(brush47rvc->bogies.back()); - std::transform(brush47->meshes.begin(), brush47->meshes.end(), std::back_inserter(meshes.objects), - [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { - return factoryMesh->createMesh(); - }); + meshes.objects.push_back(brush47rvc->bodyMesh); + meshes.objects.push_back(brush47rvc->bogies.front()); + meshes.objects.push_back(brush47rvc->bogies.back()); render(20); } -- cgit v1.2.3 From 73a8abf0762a113a04b05e6f1364aa0b961fa7f6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 4 Mar 2023 15:48:53 +0000 Subject: Remove old hard coded asset factory test, run entirely from XML load and render a RailVehicle instance --- test/test-assetFactory.cpp | 99 ++++------------------------------------------ 1 file changed, 7 insertions(+), 92 deletions(-) (limited to 'test/test-assetFactory.cpp') diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 9930714..ae5a88a 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -6,10 +6,11 @@ #include #include "assetFactory/assetFactory.h" -#include "assetFactory/factoryMesh.h" #include "assetFactory/object.h" +#include "game/vehicles/railVehicle.h" #include "game/vehicles/railVehicleClass.h" #include "gfx/gl/sceneRenderer.h" +#include "gfx/renderable.h" #include "lib/collection.hpp" #include "lib/location.hpp" #include "lib/stream_support.hpp" @@ -34,7 +35,7 @@ public: content(const SceneShader & shader) const override { shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); - meshes.apply(&Mesh::Draw); + objects.apply(&Renderable::render, shader); } void lights(const SceneShader & shader) const override @@ -51,7 +52,7 @@ public: shadows(const ShadowMapper & mapper) const override { mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}}); - meshes.apply(&Mesh::Draw); + objects.apply(&Renderable::shadows, mapper); } void render(float dist = 10.f) @@ -59,98 +60,13 @@ public: sceneRenderer.camera.setView({dist, dist, dist}, south + west + down); sceneRenderer.render(*this); } - Collection meshes; + Collection objects; private: SceneRenderer sceneRenderer; }; BOOST_FIXTURE_TEST_SUITE(m, FactoryFixture); -BOOST_AUTO_TEST_CASE(brush47) -{ - AssetFactory assetFactory; - { - auto wheel = std::make_shared("wheel"); - { - auto wheelCylinder = wheel->uses.emplace_back(std::make_shared()); - wheelCylinder->type = assetFactory.shapes.at("cylinder"); - wheelCylinder->position = {0, 0, 0.571}; - wheelCylinder->scale = {1.142, 1.142, 0.07}; - wheelCylinder->rotation = {0, 0, half_pi}; - wheelCylinder->colour = assetFactory.parseColour("#2C3539"); - } - assetFactory.shapes.emplace(wheel->id, wheel); - } - { - auto axel = std::make_shared("axel"); - for (float x : {-1.f, 1.f}) { - auto wheel = axel->uses.emplace_back(std::make_shared()); - wheel->type = assetFactory.shapes.at("wheel"); - wheel->position = {x * 0.717f, 0, 0}; - wheel->rotation = {0, x == 1.f ? pi : 0.f, 0}; - } - assetFactory.shapes.emplace(axel->id, axel); - } - { - auto bogie = std::make_shared("bogie"); - for (float y : {-2.f, 0.f, 2.f}) { - auto axel = bogie->uses.emplace_back(std::make_shared()); - axel->type = assetFactory.shapes.at("axel"); - axel->position = {0, y, 0}; - } - assetFactory.shapes.emplace(bogie->id, bogie); - } - FactoryMesh::Collection factoryMeshes; - { - unsigned short b {0}; - for (float y : {-6.f, 6.f}) { - auto bogie = factoryMeshes.emplace_back(std::make_shared()); - bogie->id = "bogie" + std::to_string(b); - auto bogieUse = bogie->uses.emplace_back(std::make_shared()); - bogieUse->type = assetFactory.shapes.at("bogie"); - bogieUse->position = {0, y, 0}; - bogieUse->rotation = {0, b * pi, 0}; - b++; - } - } - { - auto body = factoryMeshes.emplace_back(std::make_shared()); - body->id = "body"; - body->size = {2.69f, 19.38f, 3.9f}; - auto bodyLower = body->uses.emplace_back(std::make_shared()); - bodyLower->type = assetFactory.shapes.at("cuboid"); - bodyLower->position = {0, 0, 1.2}; - bodyLower->scale = {2.69, 19.38, 1.5}; - bodyLower->colour = assetFactory.parseColour("#1111DD"); - auto & bottom = bodyLower->faceControllers["bottom"]; - bottom = std::make_unique(); - bottom->colour = assetFactory.parseColour("#2C3539"); - auto & bodyUpper = bodyLower->faceControllers["top"]; - bodyUpper = std::make_unique(); - bodyUpper->type = "extrude"; - bodyUpper->scale = {1, .95f, 1}; - bodyUpper->position = {0, 0, 1.0}; - auto & roof = bodyUpper->faceControllers["top"]; - roof = std::make_unique(); - roof->type = "extrude"; - roof->scale = {.6f, .9f, 0}; - roof->position = {0, 0, 0.2}; - roof->smooth = true; - { - auto batteryBox = body->uses.emplace_back(std::make_shared()); - batteryBox->type = assetFactory.shapes.at("cuboid"); - batteryBox->position = {0, 0, .2}; - batteryBox->scale = {2.6, 4.5, 1}; - batteryBox->colour = assetFactory.parseColour("#2C3539"); - } - } - std::transform(factoryMeshes.begin(), factoryMeshes.end(), std::back_inserter(meshes.objects), - [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { - return factoryMesh->createMesh(); - }); - - render(20); -} BOOST_AUTO_TEST_CASE(brush47xml) { auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml"); @@ -174,9 +90,8 @@ BOOST_AUTO_TEST_CASE(brush47xml) BOOST_REQUIRE(brush47rvc->bogies.front()); BOOST_REQUIRE(brush47rvc->bogies.back()); - meshes.objects.push_back(brush47rvc->bodyMesh); - meshes.objects.push_back(brush47rvc->bogies.front()); - meshes.objects.push_back(brush47rvc->bogies.back()); + auto railVehicle = std::make_shared(brush47rvc); + objects.objects.push_back(railVehicle); render(20); } -- cgit v1.2.3