From 84358a17c18aa8e23f9508f4fa3a864e27d51697 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 24 Apr 2025 01:31:27 +0100 Subject: Avoid out parameters with Ray::intersectTriangle --- lib/ray.h | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) (limited to 'lib') diff --git a/lib/ray.h b/lib/ray.h index 793e21e..2b117b7 100644 --- a/lib/ray.h +++ b/lib/ray.h @@ -53,17 +53,29 @@ public: } } - bool - intersectTriangle(const PositionType t0, const PositionType t1, const PositionType t2, BaryPosition & bary, - RelativeDistance & distance) const + struct IntersectTriangleResult { + BaryPosition bary; + RelativeDistance distance; + }; + + std::optional + intersectTriangle(const PositionType t0, const PositionType t1, const PositionType t2) const { + IntersectTriangleResult out; if constexpr (std::is_floating_point_v) { - return glm::intersectRayTriangle(start, direction, t0, t1, t2, bary, distance) && distance >= 0.F; + if (glm::intersectRayTriangle(start, direction, t0, t1, t2, out.bary, out.distance) + && out.distance >= 0.F) { + return out; + } } else { const RelativePosition3D t0r = t0 - start, t1r = t1 - start, t2r = t2 - start; - return glm::intersectRayTriangle({}, direction, t0r, t1r, t2r, bary, distance) && distance >= 0.F; + if (glm::intersectRayTriangle({}, direction, t0r, t1r, t2r, out.bary, out.distance) + && out.distance >= 0.F) { + return out; + } } + return std::nullopt; } bool -- cgit v1.2.3