From 05757e49098c67e03ba09c385a58293a95e31564 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 15 Jan 2026 23:51:54 +0000 Subject: Pass shaders through glslangValidator Fixes the issues it picked up. --- glsl.jam | 3 +++ 1 file changed, 3 insertions(+) (limited to 'glsl.jam') diff --git a/glsl.jam b/glsl.jam index a2a08c6..f5e6821 100644 --- a/glsl.jam +++ b/glsl.jam @@ -32,7 +32,10 @@ type.set-scanner GL_FRAGMENT_SHADER : m4-scanner ; actions glsl.embed { + set -e m4 -I$(2:D) -DSOURCE=$(2) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) $(2) > $(1[3]) + STAGE=$(OPTIONS:L) + glslangValidator -S ${STAGE:3:4} -DGL_MAX_GEOMETRY_OUTPUT_VERTICES=64 -l $(1[3]) clang-format -i $(1[3]) m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.h.m4 > $(1[2]) m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.cpp.m4 > $(1[1]) -- cgit v1.2.3