From bcea70c226070b44cca2c20ff7d4cf29d5b018fd Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 16 Feb 2026 18:43:26 +0000 Subject: Add Renderable::preFrame for doing non-const frame prep work In theory, this phase should be parallelisable before being pushed out by the render loop. --- gfx/renderable.cpp | 5 +++++ gfx/renderable.h | 1 + 2 files changed, 6 insertions(+) (limited to 'gfx') diff --git a/gfx/renderable.cpp b/gfx/renderable.cpp index 27f2459..7df5851 100644 --- a/gfx/renderable.cpp +++ b/gfx/renderable.cpp @@ -1,5 +1,10 @@ #include "renderable.h" +void +Renderable::preFrame(const Frustum &) +{ +} + void Renderable::lights(const SceneShader &) const { diff --git a/gfx/renderable.h b/gfx/renderable.h index 140c570..d7f593a 100644 --- a/gfx/renderable.h +++ b/gfx/renderable.h @@ -13,6 +13,7 @@ public: virtual ~Renderable() = default; DEFAULT_MOVE_COPY(Renderable); + virtual void preFrame(const Frustum &); virtual void render(const SceneShader & shader, const Frustum &) const = 0; virtual void lights(const SceneShader & shader) const; virtual void shadows(const ShadowMapper & shadowMapper, const Frustum &) const; -- cgit v1.3