From a18ea136a540d271687fd88831bc14394107dba5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 29 Jan 2024 00:18:02 +0000 Subject: Merge common parts of shadow programs into a base class --- gfx/gl/shadowMapper.cpp | 49 ++++++++++++++----------------------------------- gfx/gl/shadowMapper.h | 17 +++++++++-------- 2 files changed, 23 insertions(+), 43 deletions(-) (limited to 'gfx') diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 7770c9d..4141278 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -18,8 +18,7 @@ #include ShadowMapper::ShadowMapper(const TextureAbsCoord & s) : - fixedPoint {shadowFixedPoint_vs, commonShadowPoint_gs}, - dynamicPointInst {shadowDynamicPointInst_vs, commonShadowPoint_gs}, size {s} + fixedPoint {shadowFixedPoint_vs}, dynamicPointInst {shadowDynamicPointInst_vs}, size {s} { glBindTexture(GL_TEXTURE_2D_ARRAY, depthMap); glTexImage3D( @@ -169,19 +168,19 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const return out; } -ShadowMapper::FixedPoint::FixedPoint(const Shader & vs, const Shader & gs) : - Program {vs, gs}, viewProjectionLoc {{ - {*this, "viewProjection[0]"}, - {*this, "viewProjection[1]"}, - {*this, "viewProjection[2]"}, - {*this, "viewProjection[3]"}, - }}, +ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs) : + Program {vs, commonShadowPoint_gs}, viewProjectionLoc {{ + {*this, "viewProjection[0]"}, + {*this, "viewProjection[1]"}, + {*this, "viewProjection[2]"}, + {*this, "viewProjection[3]"}, + }}, viewProjectionsLoc {*this, "viewProjections"}, viewPointLoc {*this, "viewPoint"} { } void -ShadowMapper::FixedPoint::setViewPoint(const GlobalPosition3D viewPoint, size_t n) const +ShadowMapper::ShadowProgram::setViewPoint(const GlobalPosition3D viewPoint, size_t n) const { use(); glUniform(viewPointLoc, viewPoint); @@ -189,43 +188,23 @@ ShadowMapper::FixedPoint::setViewPoint(const GlobalPosition3D viewPoint, size_t } void -ShadowMapper::FixedPoint::setViewProjection(const glm::mat4 & viewProjection, size_t n) const +ShadowMapper::ShadowProgram::setViewProjection(const glm::mat4 & viewProjection, size_t n) const { use(); glUniform(viewProjectionLoc[n], viewProjection); } void -ShadowMapper::FixedPoint::use() const +ShadowMapper::ShadowProgram::use() const { glUseProgram(*this); } -ShadowMapper::DynamicPoint::DynamicPoint() : - Program {shadowDynamicPoint_vs, commonShadowPoint_gs}, viewProjectionLoc {{ - {*this, "viewProjection[0]"}, - {*this, "viewProjection[1]"}, - {*this, "viewProjection[2]"}, - {*this, "viewProjection[3]"}, - }}, - viewProjectionsLoc {*this, "viewProjections"}, viewPointLoc {*this, "viewPoint"}, modelLoc {*this, "model"}, - modelPosLoc {*this, "modelPos"} -{ -} - -void -ShadowMapper::DynamicPoint::setViewPoint(const GlobalPosition3D viewPoint, size_t n) const -{ - glUseProgram(*this); - glUniform(viewPointLoc, viewPoint); - glUniform(viewProjectionsLoc, static_cast(n)); -} +ShadowMapper::FixedPoint::FixedPoint(const Shader & vs) : ShadowProgram {vs} { } -void -ShadowMapper::DynamicPoint::setViewProjection(const glm::mat4 & viewProjection, size_t n) const +ShadowMapper::DynamicPoint::DynamicPoint() : + ShadowProgram {shadowDynamicPoint_vs}, modelLoc {*this, "model"}, modelPosLoc {*this, "modelPos"} { - glUseProgram(*this); - glUniform(viewProjectionLoc[n], viewProjection); } void diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 421e6a5..4f81e58 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -24,9 +24,10 @@ public: [[nodiscard]] Definitions update(const SceneProvider &, const Direction3D & direction, const Camera &) const; - class FixedPoint : public Program { + class ShadowProgram : public Program { public: - FixedPoint(const Shader & vs, const Shader & gs); + explicit ShadowProgram(const Shader & vs); + void setViewPoint(const GlobalPosition3D, size_t n) const; void setViewProjection(const glm::mat4 &, size_t n) const; void use() const; @@ -37,18 +38,18 @@ public: RequiredUniformLocation viewPointLoc; }; - class DynamicPoint : public Program { + class FixedPoint : public ShadowProgram { + public: + explicit FixedPoint(const Shader & vs); + }; + + class DynamicPoint : public ShadowProgram { public: DynamicPoint(); - void setViewPoint(const GlobalPosition3D, size_t n) const; - void setViewProjection(const glm::mat4 &, size_t n) const; void use(const Location &) const; void setModel(const Location &) const; private: - std::array viewProjectionLoc; - RequiredUniformLocation viewProjectionsLoc; - RequiredUniformLocation viewPointLoc; RequiredUniformLocation modelLoc; RequiredUniformLocation modelPosLoc; }; -- cgit v1.2.3