From 8c23e26ad7a356061e2292f25e7b1e561223e22f Mon Sep 17 00:00:00 2001
From: Dan Goodliffe <dan@randomdan.homeip.net>
Date: Sun, 4 Dec 2022 19:34:18 +0000
Subject: Centre shadow map at 0,0 until we can do better

---
 gfx/gl/shadowMapper.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'gfx')

diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 1169524..4acdb39 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -35,7 +35,7 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s}
 glm::mat4x4
 ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir) const
 {
-	const glm::vec3 centre {1200.F, 1200.F, 0.F};
+	const glm::vec3 centre {0.F, 0.F, 0.F};
 	const glm::vec3 range = glm::normalize(dir) * 1800.F;
 	const auto lightProjection = glm::ortho(-1200.F, 1200.F, -1200.F, 1200.F, 0.F, 3600.F);
 	const auto lightView = glm::lookAt(centre - range, centre, north);
-- 
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