From 6c268e0f98722c3253366b639a3a0abe37c8835d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 12 Dec 2021 16:12:01 +0000 Subject: Introduce the UI shader --- gfx/gl/shader.cpp | 1 - gfx/gl/shaders/uiShader.fs | 11 +++++++++++ gfx/gl/shaders/uiShader.vs | 13 +++++++++++++ gfx/gl/uiShader.cpp | 14 ++++++++++++++ gfx/gl/uiShader.h | 18 ++++++++++++++++++ 5 files changed, 56 insertions(+), 1 deletion(-) create mode 100644 gfx/gl/shaders/uiShader.fs create mode 100644 gfx/gl/shaders/uiShader.vs create mode 100644 gfx/gl/uiShader.cpp create mode 100644 gfx/gl/uiShader.h (limited to 'gfx') diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 47e08c5..03e7899 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -76,4 +76,3 @@ Shader::setModel(const Location & loc, Program pid) const glUniformMatrix4fv(prog.model_uniform, 1, GL_FALSE, glm::value_ptr(model)); } } - diff --git a/gfx/gl/shaders/uiShader.fs b/gfx/gl/shaders/uiShader.fs new file mode 100644 index 0000000..907c4f1 --- /dev/null +++ b/gfx/gl/shaders/uiShader.fs @@ -0,0 +1,11 @@ +#version 130 + +in vec2 texCoord0; + +uniform sampler2D sampler; + +void +main() +{ + gl_FragColor = texture(sampler, texCoord0); +} diff --git a/gfx/gl/shaders/uiShader.vs b/gfx/gl/shaders/uiShader.vs new file mode 100644 index 0000000..0d00fed --- /dev/null +++ b/gfx/gl/shaders/uiShader.vs @@ -0,0 +1,13 @@ +#version 130 + +in vec4 position; + +out vec2 texCoord0; +uniform mat4 uiProjection; + +void +main() +{ + gl_Position = uiProjection * vec4(position.xy, 0.0, 1.0); + texCoord0 = position.zw; +} diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp new file mode 100644 index 0000000..2fbb0d4 --- /dev/null +++ b/gfx/gl/uiShader.cpp @@ -0,0 +1,14 @@ +#include "uiShader.h" +#include +#include +#include +#include + +UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()} +{ + if (auto loc = glGetUniformLocation(program.m_program, "uiProjection"); loc >= 0) { + glUseProgram(program.m_program); + const auto uiProjection = glm::ortho(0, static_cast(width), 0, static_cast(height)); + glUniformMatrix4fv(loc, 1, GL_FALSE, glm::value_ptr(uiProjection)); + } +} diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h new file mode 100644 index 0000000..ff0e96d --- /dev/null +++ b/gfx/gl/uiShader.h @@ -0,0 +1,18 @@ +#ifndef UISHADER_H +#define UISHADER_H + +#include "programHandle.h" +#include + +class UIShader { +public: + UIShader(std::size_t width, std::size_t height); + +private: + class UIProgramHandle : public ProgramHandleBase { + using ProgramHandleBase::ProgramHandleBase; + }; + UIProgramHandle program; +}; + +#endif -- cgit v1.2.3