From 6f90c4e319fd59c42ae287a72ccd90bf378fb2ef Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 6 Apr 2025 20:35:11 +0100 Subject: Default environment direction light shines down, not up --- gfx/gl/sceneProvider.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx') diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp index e01532e..3681c60 100644 --- a/gfx/gl/sceneProvider.cpp +++ b/gfx/gl/sceneProvider.cpp @@ -5,7 +5,7 @@ void SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const { renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); - renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, -quarter_pi}}, *this); + renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, quarter_pi}}, *this); } void -- cgit v1.2.3 From e73e24de4dabde817b0c8e953776305e1649786f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 8 Apr 2025 00:17:44 +0100 Subject: Update the SceneShader's view port on sceneRenderer resize --- gfx/gl/sceneRenderer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'gfx') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 5d35d01..9a4d153 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -71,6 +71,7 @@ SceneRenderer::resize(ScreenAbsCoord newSize) configuregdata(gIllumination, GL_RGB8, GL_RGB); glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.x, size.y); + shader.setViewPort({0, 0, size.x, size.y}); } void -- cgit v1.2.3